OGLRenderSurface.cpp 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../../Precompiled.h"
  23. #include "../../Graphics/Camera.h"
  24. #include "../../Graphics/Graphics.h"
  25. #include "../../Graphics/GraphicsImpl.h"
  26. #include "../../Graphics/Renderer.h"
  27. #include "../../Graphics/RenderSurface.h"
  28. #include "../../Graphics/Texture.h"
  29. #include "../../DebugNew.h"
  30. #ifdef GL_ES_VERSION_2_0
  31. #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
  32. #define glGenRenderbuffersEXT glGenRenderbuffers
  33. #define glBindRenderbufferEXT glBindRenderbuffer
  34. #define glRenderbufferStorageEXT glRenderbufferStorage
  35. #define glDeleteRenderbuffersEXT glDeleteRenderbuffers
  36. #endif
  37. namespace Atomic
  38. {
  39. RenderSurface::RenderSurface(Texture* parentTexture) :
  40. parentTexture_(parentTexture),
  41. target_(GL_TEXTURE_2D),
  42. renderBuffer_(0),
  43. updateMode_(SURFACE_UPDATEVISIBLE),
  44. updateQueued_(false)
  45. {
  46. }
  47. bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample)
  48. {
  49. Graphics* graphics = parentTexture_->GetGraphics();
  50. if (!graphics)
  51. return false;
  52. Release();
  53. #ifndef GL_ES_VERSION_2_0
  54. if (Graphics::GetGL3Support())
  55. {
  56. glGenRenderbuffers(1, &renderBuffer_);
  57. glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer_);
  58. if (multiSample > 1)
  59. glRenderbufferStorageMultisample(GL_RENDERBUFFER, multiSample, format, width, height);
  60. else
  61. glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
  62. glBindRenderbuffer(GL_RENDERBUFFER, 0);
  63. }
  64. else
  65. #endif
  66. {
  67. glGenRenderbuffersEXT(1, &renderBuffer_);
  68. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_);
  69. #ifndef GL_ES_VERSION_2_0
  70. if (multiSample > 1)
  71. glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multiSample, format, width, height);
  72. else
  73. #endif
  74. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height);
  75. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
  76. }
  77. return true;
  78. }
  79. void RenderSurface::OnDeviceLost()
  80. {
  81. Graphics* graphics = parentTexture_->GetGraphics();
  82. if (!graphics)
  83. return;
  84. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  85. {
  86. if (graphics->GetRenderTarget(i) == this)
  87. graphics->ResetRenderTarget(i);
  88. }
  89. if (graphics->GetDepthStencil() == this)
  90. graphics->ResetDepthStencil();
  91. // Clean up also from non-active FBOs
  92. graphics->CleanupRenderSurface(this);
  93. renderBuffer_ = 0;
  94. }
  95. void RenderSurface::Release()
  96. {
  97. Graphics* graphics = parentTexture_->GetGraphics();
  98. if (!graphics)
  99. return;
  100. if (!graphics->IsDeviceLost())
  101. {
  102. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  103. {
  104. if (graphics->GetRenderTarget(i) == this)
  105. graphics->ResetRenderTarget(i);
  106. }
  107. if (graphics->GetDepthStencil() == this)
  108. graphics->ResetDepthStencil();
  109. // Clean up also from non-active FBOs
  110. graphics->CleanupRenderSurface(this);
  111. if (renderBuffer_)
  112. glDeleteRenderbuffersEXT(1, &renderBuffer_);
  113. }
  114. renderBuffer_ = 0;
  115. }
  116. }