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Renamed texture unit state to texture state

Marko Pintera 13 年之前
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0bdb45b2b6

+ 2 - 2
CamelotRenderer/CamelotRenderer.vcxproj

@@ -169,7 +169,7 @@
     <ClInclude Include="OgreStringConverter.h" />
     <ClInclude Include="OgreStringConverter.h" />
     <ClInclude Include="OgreTexture.h" />
     <ClInclude Include="OgreTexture.h" />
     <ClInclude Include="OgreTextureManager.h" />
     <ClInclude Include="OgreTextureManager.h" />
-    <ClInclude Include="OgreTextureUnitState.h" />
+    <ClInclude Include="OgreTextureState.h" />
     <ClInclude Include="OgreThreadDefines.h" />
     <ClInclude Include="OgreThreadDefines.h" />
     <ClInclude Include="OgreVector2.h" />
     <ClInclude Include="OgreVector2.h" />
     <ClInclude Include="OgreVector3.h" />
     <ClInclude Include="OgreVector3.h" />
@@ -298,7 +298,7 @@
     <ClCompile Include="OgreStringConverter.cpp" />
     <ClCompile Include="OgreStringConverter.cpp" />
     <ClCompile Include="OgreTexture.cpp" />
     <ClCompile Include="OgreTexture.cpp" />
     <ClCompile Include="OgreTextureManager.cpp" />
     <ClCompile Include="OgreTextureManager.cpp" />
-    <ClCompile Include="OgreTextureUnitState.cpp" />
+    <ClCompile Include="OgreTextureState.cpp" />
     <ClCompile Include="OgreVector2.cpp" />
     <ClCompile Include="OgreVector2.cpp" />
     <ClCompile Include="OgreVector3.cpp" />
     <ClCompile Include="OgreVector3.cpp" />
     <ClCompile Include="OgreVector4.cpp" />
     <ClCompile Include="OgreVector4.cpp" />

+ 6 - 6
CamelotRenderer/CamelotRenderer.vcxproj.filters

@@ -220,9 +220,6 @@
     <ClInclude Include="OgreRenderSystem.h">
     <ClInclude Include="OgreRenderSystem.h">
       <Filter>Header Files</Filter>
       <Filter>Header Files</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="OgreTextureUnitState.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
     <ClInclude Include="OgreTexture.h">
     <ClInclude Include="OgreTexture.h">
       <Filter>Header Files</Filter>
       <Filter>Header Files</Filter>
     </ClInclude>
     </ClInclude>
@@ -508,6 +505,9 @@
     <ClInclude Include="OgreConfigOptionMap.h">
     <ClInclude Include="OgreConfigOptionMap.h">
       <Filter>Header Files\ForRemoval</Filter>
       <Filter>Header Files\ForRemoval</Filter>
     </ClInclude>
     </ClInclude>
+    <ClInclude Include="OgreTextureState.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ClCompile Include="stdafx.cpp">
     <ClCompile Include="stdafx.cpp">
@@ -612,9 +612,6 @@
     <ClCompile Include="OgreRenderSystem.cpp">
     <ClCompile Include="OgreRenderSystem.cpp">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="OgreTextureUnitState.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="OgreTexture.cpp">
     <ClCompile Include="OgreTexture.cpp">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
@@ -891,5 +888,8 @@
     <ClCompile Include="OgreTextureManager.cpp">
     <ClCompile Include="OgreTextureManager.cpp">
       <Filter>Source Files</Filter>
       <Filter>Source Files</Filter>
     </ClCompile>
     </ClCompile>
+    <ClCompile Include="OgreTextureState.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
   </ItemGroup>
 </Project>
 </Project>

+ 2 - 0
CamelotRenderer/OgreD3D9DeviceManager.cpp

@@ -439,6 +439,8 @@ namespace Ogre
 				return currDriver;				
 				return currDriver;				
 			}
 			}
 		}
 		}
+
+		return nullptr;
 	}
 	}
 
 
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------

+ 5 - 5
CamelotRenderer/OgreD3D9Mappings.cpp

@@ -85,17 +85,17 @@ namespace Ogre
 		return 0;
 		return 0;
 	}
 	}
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
-	D3DTEXTUREADDRESS D3D9Mappings::get(TextureUnitState::TextureAddressingMode tam, const D3DCAPS9& devCaps)
+	D3DTEXTUREADDRESS D3D9Mappings::get(TextureState::TextureAddressingMode tam, const D3DCAPS9& devCaps)
 	{
 	{
 		switch( tam )
 		switch( tam )
 		{
 		{
-		case TextureUnitState::TAM_WRAP:
+		case TextureState::TAM_WRAP:
 			return D3DTADDRESS_WRAP;
 			return D3DTADDRESS_WRAP;
-		case TextureUnitState::TAM_MIRROR:
+		case TextureState::TAM_MIRROR:
 			return D3DTADDRESS_MIRROR;
 			return D3DTADDRESS_MIRROR;
-		case TextureUnitState::TAM_CLAMP:
+		case TextureState::TAM_CLAMP:
 			return D3DTADDRESS_CLAMP;
 			return D3DTADDRESS_CLAMP;
-        case TextureUnitState::TAM_BORDER:
+        case TextureState::TAM_BORDER:
             if (devCaps.TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
             if (devCaps.TextureAddressCaps & D3DPTADDRESSCAPS_BORDER)
                 return D3DTADDRESS_BORDER;
                 return D3DTADDRESS_BORDER;
             else
             else

+ 1 - 1
CamelotRenderer/OgreD3D9Mappings.h

@@ -68,7 +68,7 @@ namespace Ogre
 		/// return a D3D9 equivalent for a Ogre TexCoordCalsMethod value
 		/// return a D3D9 equivalent for a Ogre TexCoordCalsMethod value
 		static DWORD get(TexCoordCalcMethod m, const D3DCAPS9& caps);
 		static DWORD get(TexCoordCalcMethod m, const D3DCAPS9& caps);
 		/// return a D3D9 equivalent for a Ogre TextureAddressingMode value
 		/// return a D3D9 equivalent for a Ogre TextureAddressingMode value
-		static D3DTEXTUREADDRESS get(TextureUnitState::TextureAddressingMode tam, const D3DCAPS9& devCaps);
+		static D3DTEXTUREADDRESS get(TextureState::TextureAddressingMode tam, const D3DCAPS9& devCaps);
 		/// return a D3D9 equivalent for a Ogre LayerBlendType value
 		/// return a D3D9 equivalent for a Ogre LayerBlendType value
 		static D3DTEXTURESTAGESTATETYPE get(LayerBlendType lbt);
 		static D3DTEXTURESTAGESTATETYPE get(LayerBlendType lbt);
 		/// return a D3D9 equivalent for a Ogre LayerBlendOperationEx value
 		/// return a D3D9 equivalent for a Ogre LayerBlendOperationEx value

+ 1 - 1
CamelotRenderer/OgreD3D9RenderSystem.cpp

@@ -2043,7 +2043,7 @@ namespace Ogre
 	}
 	}
 	//---------------------------------------------------------------------
 	//---------------------------------------------------------------------
 	void D3D9RenderSystem::_setTextureAddressingMode( size_t stage, 
 	void D3D9RenderSystem::_setTextureAddressingMode( size_t stage, 
-		const TextureUnitState::UVWAddressingMode& uvw )
+		const TextureState::UVWAddressingMode& uvw )
 	{
 	{
 		HRESULT hr;
 		HRESULT hr;
 		if( FAILED( hr = __SetSamplerState( static_cast<DWORD>(stage), D3DSAMP_ADDRESSU, D3D9Mappings::get(uvw.u, mDeviceManager->getActiveDevice()->getD3D9DeviceCaps()) ) ) )
 		if( FAILED( hr = __SetSamplerState( static_cast<DWORD>(stage), D3DSAMP_ADDRESSU, D3D9Mappings::get(uvw.u, mDeviceManager->getActiveDevice()->getD3D9DeviceCaps()) ) ) )

+ 1 - 1
CamelotRenderer/OgreD3D9RenderSystem.h

@@ -245,7 +245,7 @@ namespace Ogre
         void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, 
         void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, 
             const Frustum* frustum = 0);
             const Frustum* frustum = 0);
 		void _setTextureBlendMode( size_t unit, const LayerBlendModeEx& bm );
 		void _setTextureBlendMode( size_t unit, const LayerBlendModeEx& bm );
-        void _setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw);
+        void _setTextureAddressingMode(size_t stage, const TextureState::UVWAddressingMode& uvw);
         void _setTextureBorderColour(size_t stage, const ColourValue& colour);
         void _setTextureBorderColour(size_t stage, const ColourValue& colour);
 		void _setTextureMipmapBias(size_t unit, float bias);
 		void _setTextureMipmapBias(size_t unit, float bias);
 		void _setTextureMatrix( size_t unit, const Matrix4 &xform );
 		void _setTextureMatrix( size_t unit, const Matrix4 &xform );

+ 1 - 1
CamelotRenderer/OgrePrerequisites.h

@@ -154,7 +154,7 @@ namespace Ogre {
     class Sphere;
     class Sphere;
     class StringConverter;
     class StringConverter;
     class StringInterface;
     class StringInterface;
-    class TextureUnitState;
+    class TextureState;
     class Texture;
     class Texture;
     class TextureManager;
     class TextureManager;
     class Vector2;
     class Vector2;

+ 3 - 3
CamelotRenderer/OgreRenderSystem.cpp

@@ -281,7 +281,7 @@ namespace Ogre {
         return mActiveViewport;
         return mActiveViewport;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void RenderSystem::_setTextureUnitSettings(size_t texUnit, const TexturePtr& tex, TextureUnitState& tl)
+    void RenderSystem::_setTextureUnitSettings(size_t texUnit, const TexturePtr& tex, TextureState& tl)
     {
     {
         // This method is only ever called to set a texture unit to valid details
         // This method is only ever called to set a texture unit to valid details
         // The method _disableTextureUnit is called to turn a unit off
         // The method _disableTextureUnit is called to turn a unit off
@@ -290,7 +290,7 @@ namespace Ogre {
 		if (mCurrentCapabilities->hasCapability(RSC_VERTEX_TEXTURE_FETCH) &&
 		if (mCurrentCapabilities->hasCapability(RSC_VERTEX_TEXTURE_FETCH) &&
 			!mCurrentCapabilities->getVertexTextureUnitsShared())
 			!mCurrentCapabilities->getVertexTextureUnitsShared())
 		{
 		{
-			if (tl.getBindingType() == TextureUnitState::BT_VERTEX)
+			if (tl.getBindingType() == TextureState::BT_VERTEX)
 			{
 			{
 				// Bind vertex texture
 				// Bind vertex texture
 				_setVertexTexture(texUnit, tex);
 				_setVertexTexture(texUnit, tex);
@@ -325,7 +325,7 @@ namespace Ogre {
 		_setTextureMipmapBias(texUnit, tl.getTextureMipmapBias());
 		_setTextureMipmapBias(texUnit, tl.getTextureMipmapBias());
 
 
         // Texture addressing mode
         // Texture addressing mode
-        const TextureUnitState::UVWAddressingMode& uvw = tl.getTextureAddressingMode();
+        const TextureState::UVWAddressingMode& uvw = tl.getTextureAddressingMode();
         _setTextureAddressingMode(texUnit, uvw);
         _setTextureAddressingMode(texUnit, uvw);
     }
     }
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------

+ 3 - 3
CamelotRenderer/OgreRenderSystem.h

@@ -35,7 +35,7 @@ THE SOFTWARE.
 
 
 #include "OgreString.h"
 #include "OgreString.h"
 
 
-#include "OgreTextureUnitState.h"
+#include "OgreTextureState.h"
 #include "OgreCommon.h"
 #include "OgreCommon.h"
 
 
 #include "OgreRenderOperation.h"
 #include "OgreRenderOperation.h"
@@ -545,7 +545,7 @@ namespace Ogre
 		only sets those settings which are different from the current settings for this
 		only sets those settings which are different from the current settings for this
 		unit, thus minimising render state changes.
 		unit, thus minimising render state changes.
 		*/
 		*/
-		virtual void _setTextureUnitSettings(size_t texUnit, const TexturePtr& texture, TextureUnitState& tl);
+		virtual void _setTextureUnitSettings(size_t texUnit, const TexturePtr& texture, TextureState& tl);
 		/** Turns off a texture unit. */
 		/** Turns off a texture unit. */
 		virtual void _disableTextureUnit(size_t texUnit);
 		virtual void _disableTextureUnit(size_t texUnit);
 		/** Disables all texture units from the given unit upwards */
 		/** Disables all texture units from the given unit upwards */
@@ -684,7 +684,7 @@ namespace Ogre
 		virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
 		virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
 
 
 		/** Sets the texture addressing mode for a texture unit.*/
 		/** Sets the texture addressing mode for a texture unit.*/
-		virtual void _setTextureAddressingMode(size_t unit, const TextureUnitState::UVWAddressingMode& uvw) = 0;
+		virtual void _setTextureAddressingMode(size_t unit, const TextureState::UVWAddressingMode& uvw) = 0;
 
 
 		/** Sets the texture border colour for a texture unit.*/
 		/** Sets the texture border colour for a texture unit.*/
 		virtual void _setTextureBorderColour(size_t unit, const ColourValue& colour) = 0;
 		virtual void _setTextureBorderColour(size_t unit, const ColourValue& colour) = 0;

+ 35 - 35
CamelotRenderer/OgreTextureUnitState.cpp → CamelotRenderer/OgreTextureState.cpp

@@ -25,13 +25,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 THE SOFTWARE.
 -----------------------------------------------------------------------------
 -----------------------------------------------------------------------------
 */
 */
-#include "OgreTextureUnitState.h"
+#include "OgreTextureState.h"
 #include "OgreException.h"
 #include "OgreException.h"
 
 
 namespace Ogre {
 namespace Ogre {
 
 
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    TextureUnitState::TextureUnitState(TextureType type)
+    TextureState::TextureState(TextureType type)
 		: mTextureType(type)
 		: mTextureType(type)
         , mDesiredFormat(PF_UNKNOWN)
         , mDesiredFormat(PF_UNKNOWN)
 		, mTextureSrcMipmaps(MIP_DEFAULT)
 		, mTextureSrcMipmaps(MIP_DEFAULT)
@@ -50,119 +50,119 @@ namespace Ogre {
     }
     }
 
 
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    TextureUnitState::TextureUnitState(const TextureUnitState& oth )
+    TextureState::TextureState(const TextureState& oth )
     {
     {
         *this = oth;
         *this = oth;
     }
     }
 
 
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    TextureUnitState::~TextureUnitState()
+    TextureState::~TextureState()
     {
     {
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    TextureUnitState & TextureUnitState::operator = ( 
-        const TextureUnitState &oth )
+    TextureState & TextureState::operator = ( 
+        const TextureState &oth )
     {
     {
         return *this;
         return *this;
     }
     }
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	void TextureUnitState::setBindingType(TextureUnitState::BindingType bt)
+	void TextureState::setBindingType(TextureState::BindingType bt)
 	{
 	{
 		mBindingType = bt;
 		mBindingType = bt;
 
 
 	}
 	}
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	TextureUnitState::BindingType TextureUnitState::getBindingType(void) const
+	TextureState::BindingType TextureState::getBindingType(void) const
 	{
 	{
 		return mBindingType;
 		return mBindingType;
 	}
 	}
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    bool TextureUnitState::isCubic(void) const
+    bool TextureState::isCubic(void) const
     {
     {
         return mTextureType == TEX_TYPE_CUBE_MAP;
         return mTextureType == TEX_TYPE_CUBE_MAP;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    bool TextureUnitState::is3D(void) const
+    bool TextureState::is3D(void) const
     {
     {
         return mTextureType == TEX_TYPE_3D;
         return mTextureType == TEX_TYPE_3D;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    TextureType TextureUnitState::getTextureType(void) const
+    TextureType TextureState::getTextureType(void) const
     {
     {
         return mTextureType;
         return mTextureType;
 	}
 	}
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void TextureUnitState::setDesiredFormat(PixelFormat desiredFormat)
+    void TextureState::setDesiredFormat(PixelFormat desiredFormat)
     {
     {
         mDesiredFormat = desiredFormat;
         mDesiredFormat = desiredFormat;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    PixelFormat TextureUnitState::getDesiredFormat(void) const
+    PixelFormat TextureState::getDesiredFormat(void) const
     {
     {
         return mDesiredFormat;
         return mDesiredFormat;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void TextureUnitState::setNumMipmaps(int numMipmaps)
+    void TextureState::setNumMipmaps(int numMipmaps)
     {
     {
         mTextureSrcMipmaps = numMipmaps;
         mTextureSrcMipmaps = numMipmaps;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    int TextureUnitState::getNumMipmaps(void) const
+    int TextureState::getNumMipmaps(void) const
     {
     {
         return mTextureSrcMipmaps;
         return mTextureSrcMipmaps;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void TextureUnitState::setIsAlpha(bool isAlpha)
+    void TextureState::setIsAlpha(bool isAlpha)
     {
     {
         mIsAlpha = isAlpha;
         mIsAlpha = isAlpha;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    bool TextureUnitState::getIsAlpha(void) const
+    bool TextureState::getIsAlpha(void) const
     {
     {
         return mIsAlpha;
         return mIsAlpha;
     }
     }
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	void TextureUnitState::setHardwareGammaEnabled(bool g)
+	void TextureState::setHardwareGammaEnabled(bool g)
 	{
 	{
 		mHwGamma = g;
 		mHwGamma = g;
 	}
 	}
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	bool TextureUnitState::isHardwareGammaEnabled() const
+	bool TextureState::isHardwareGammaEnabled() const
 	{
 	{
 		return mHwGamma;
 		return mHwGamma;
 	}
 	}
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    const TextureUnitState::UVWAddressingMode& 
-	TextureUnitState::getTextureAddressingMode(void) const
+    const TextureState::UVWAddressingMode& 
+	TextureState::getTextureAddressingMode(void) const
     {
     {
         return mAddressMode;
         return mAddressMode;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void TextureUnitState::setTextureAddressingMode(
-		TextureUnitState::TextureAddressingMode tam)
+    void TextureState::setTextureAddressingMode(
+		TextureState::TextureAddressingMode tam)
     {
     {
         mAddressMode.u = tam;
         mAddressMode.u = tam;
         mAddressMode.v = tam;
         mAddressMode.v = tam;
         mAddressMode.w = tam;
         mAddressMode.w = tam;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void TextureUnitState::setTextureAddressingMode(
-		TextureUnitState::TextureAddressingMode u, 
-		TextureUnitState::TextureAddressingMode v,
-		TextureUnitState::TextureAddressingMode w)
+    void TextureState::setTextureAddressingMode(
+		TextureState::TextureAddressingMode u, 
+		TextureState::TextureAddressingMode v,
+		TextureState::TextureAddressingMode w)
     {
     {
         mAddressMode.u = u;
         mAddressMode.u = u;
         mAddressMode.v = v;
         mAddressMode.v = v;
         mAddressMode.w = w;
         mAddressMode.w = w;
     }
     }
     //-----------------------------------------------------------------------
     //-----------------------------------------------------------------------
-    void TextureUnitState::setTextureAddressingMode(
-		const TextureUnitState::UVWAddressingMode& uvw)
+    void TextureState::setTextureAddressingMode(
+		const TextureState::UVWAddressingMode& uvw)
     {
     {
         mAddressMode = uvw;
         mAddressMode = uvw;
     }
     }
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	void TextureUnitState::setTextureFiltering(TextureFilterOptions filterType)
+	void TextureState::setTextureFiltering(TextureFilterOptions filterType)
 	{
 	{
         switch (filterType)
         switch (filterType)
         {
         {
@@ -182,7 +182,7 @@ namespace Ogre {
         mIsDefaultFiltering = false;
         mIsDefaultFiltering = false;
 	}
 	}
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-    void TextureUnitState::setTextureFiltering(FilterType ft, FilterOptions fo)
+    void TextureState::setTextureFiltering(FilterType ft, FilterOptions fo)
     {
     {
         switch (ft)
         switch (ft)
         {
         {
@@ -199,7 +199,7 @@ namespace Ogre {
         mIsDefaultFiltering = false;
         mIsDefaultFiltering = false;
     }
     }
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-    void TextureUnitState::setTextureFiltering(FilterOptions minFilter, 
+    void TextureState::setTextureFiltering(FilterOptions minFilter, 
         FilterOptions magFilter, FilterOptions mipFilter)
         FilterOptions magFilter, FilterOptions mipFilter)
     {
     {
         mMinFilter = minFilter;
         mMinFilter = minFilter;
@@ -208,7 +208,7 @@ namespace Ogre {
         mIsDefaultFiltering = false;
         mIsDefaultFiltering = false;
     }
     }
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	FilterOptions TextureUnitState::getTextureFiltering(FilterType ft) const
+	FilterOptions TextureState::getTextureFiltering(FilterType ft) const
 	{
 	{
         switch (ft)
         switch (ft)
         {
         {
@@ -224,13 +224,13 @@ namespace Ogre {
 	}
 	}
 
 
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	void TextureUnitState::setTextureAnisotropy(unsigned int maxAniso)
+	void TextureState::setTextureAnisotropy(unsigned int maxAniso)
 	{
 	{
 		mMaxAniso = maxAniso;
 		mMaxAniso = maxAniso;
         mIsDefaultAniso = false;
         mIsDefaultAniso = false;
 	}
 	}
 	//-----------------------------------------------------------------------
 	//-----------------------------------------------------------------------
-	unsigned int TextureUnitState::getTextureAnisotropy() const
+	unsigned int TextureState::getTextureAnisotropy() const
 	{
 	{
         return mMaxAniso;
         return mMaxAniso;
 	}
 	}

+ 7 - 8
CamelotRenderer/OgreTextureUnitState.h → CamelotRenderer/OgreTextureState.h

@@ -25,8 +25,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 THE SOFTWARE.
 -----------------------------------------------------------------------------
 -----------------------------------------------------------------------------
 */
 */
-#ifndef __TextureUnitState_H__
-#define __TextureUnitState_H__
+#ifndef __TextureState_H__
+#define __TextureState_H__
 
 
 #include "OgrePrerequisites.h"
 #include "OgrePrerequisites.h"
 #include "OgreCommon.h"
 #include "OgreCommon.h"
@@ -58,9 +58,8 @@ namespace Ogre {
         where you do not use vertex or fragment programs (shaders). Programmable 
         where you do not use vertex or fragment programs (shaders). Programmable 
         pipeline means that for this pass you are using vertex or fragment programs.
         pipeline means that for this pass you are using vertex or fragment programs.
     */
     */
-	class _OgreExport TextureUnitState
+	class _OgreExport TextureState
     {
     {
-        friend class RenderSystem;
     public:
     public:
 
 
         /** Texture addressing modes - default is TAM_WRAP.
         /** Texture addressing modes - default is TAM_WRAP.
@@ -100,15 +99,15 @@ namespace Ogre {
 
 
         /** Default constructor.
         /** Default constructor.
         */
         */
-        TextureUnitState(TextureType type);
+        TextureState(TextureType type);
 
 
-        TextureUnitState(const TextureUnitState& oth );
+        TextureState(const TextureState& oth );
 
 
-        TextureUnitState & operator = ( const TextureUnitState& oth );
+        TextureState & operator = ( const TextureState& oth );
 
 
         /** Default destructor.
         /** Default destructor.
         */
         */
-        ~TextureUnitState();
+        ~TextureState();
 
 
 		/** The type of unit to bind the texture settings to. */
 		/** The type of unit to bind the texture settings to. */
 		enum BindingType
 		enum BindingType

+ 2 - 2
CamelotRenderer/RenderSystemGL/Include/OgreGLRenderSystem.h

@@ -78,7 +78,7 @@ namespace Ogre {
         void makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m);
         void makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m);
  
  
         GLint getBlendMode(SceneBlendFactor ogreBlend) const;
         GLint getBlendMode(SceneBlendFactor ogreBlend) const;
-		GLint getTextureAddressingMode(TextureUnitState::TextureAddressingMode tam) const;
+		GLint getTextureAddressingMode(TextureState::TextureAddressingMode tam) const;
 				void initialiseContext(RenderWindow* primary);
 				void initialiseContext(RenderWindow* primary);
 
 
         void setLights();
         void setLights();
@@ -284,7 +284,7 @@ namespace Ogre {
         /** See
         /** See
           RenderSystem
           RenderSystem
          */
          */
-        void _setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw);
+        void _setTextureAddressingMode(size_t stage, const TextureState::UVWAddressingMode& uvw);
         /** See
         /** See
           RenderSystem
           RenderSystem
          */
          */

+ 8 - 8
CamelotRenderer/RenderSystemGL/Source/OgreGLRenderSystem.cpp

@@ -1242,7 +1242,7 @@ namespace Ogre {
 			
 			
 			// XXX: why do I need this for results to be consistent with D3D?
 			// XXX: why do I need this for results to be consistent with D3D?
 			// Equations are supposedly the same once you factor in vp height
 			// Equations are supposedly the same once you factor in vp height
-			Real correction = 0.005;
+			Real correction = 0.005f;
 			// scaling required
 			// scaling required
 			val[0] = constant;
 			val[0] = constant;
 			val[1] = linear * correction;
 			val[1] = linear * correction;
@@ -1527,24 +1527,24 @@ namespace Ogre {
 	}
 	}
 	//-----------------------------------------------------------------------------
 	//-----------------------------------------------------------------------------
 	GLint GLRenderSystem::getTextureAddressingMode(
 	GLint GLRenderSystem::getTextureAddressingMode(
-		TextureUnitState::TextureAddressingMode tam) const
+		TextureState::TextureAddressingMode tam) const
 	{
 	{
 		switch(tam)
 		switch(tam)
 		{
 		{
 		default:
 		default:
-		case TextureUnitState::TAM_WRAP:
+		case TextureState::TAM_WRAP:
 			return GL_REPEAT;
 			return GL_REPEAT;
-		case TextureUnitState::TAM_MIRROR:
+		case TextureState::TAM_MIRROR:
 			return GL_MIRRORED_REPEAT;
 			return GL_MIRRORED_REPEAT;
-		case TextureUnitState::TAM_CLAMP:
+		case TextureState::TAM_CLAMP:
 			return GL_CLAMP_TO_EDGE;
 			return GL_CLAMP_TO_EDGE;
-		case TextureUnitState::TAM_BORDER:
+		case TextureState::TAM_BORDER:
 			return GL_CLAMP_TO_BORDER;
 			return GL_CLAMP_TO_BORDER;
 		}
 		}
 
 
 	}
 	}
 	//-----------------------------------------------------------------------------
 	//-----------------------------------------------------------------------------
-	void GLRenderSystem::_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw)
+	void GLRenderSystem::_setTextureAddressingMode(size_t stage, const TextureState::UVWAddressingMode& uvw)
 	{
 	{
 		if (!activateGLTextureUnit(stage))
 		if (!activateGLTextureUnit(stage))
 			return;
 			return;
@@ -2348,7 +2348,7 @@ namespace Ogre {
 			maxAnisotropy = largest_supported_anisotropy ? 
 			maxAnisotropy = largest_supported_anisotropy ? 
 			static_cast<uint>(largest_supported_anisotropy) : 1;
 			static_cast<uint>(largest_supported_anisotropy) : 1;
 		if (_getCurrentAnisotropy(unit) != maxAnisotropy)
 		if (_getCurrentAnisotropy(unit) != maxAnisotropy)
-			glTexParameterf(mTextureTypes[unit], GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
+			glTexParameterf(mTextureTypes[unit], GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAnisotropy);
 
 
 		activateGLTextureUnit(0);
 		activateGLTextureUnit(0);
 	}
 	}

+ 4 - 4
CamelotRenderer/RenderSystemGL/Source/OgreWin32Window.cpp

@@ -233,8 +233,8 @@ namespace Ogre {
 				adjustWindow(width, height, &winWidth, &winHeight);
 				adjustWindow(width, height, &winWidth, &winHeight);
 
 
 				// clamp window dimensions to screen size
 				// clamp window dimensions to screen size
-				int outerw = (winWidth < screenw)? winWidth : screenw;
-				int outerh = (winHeight < screenh)? winHeight : screenh;
+				int outerw = (int(winWidth) < screenw)? int(winWidth) : screenw;
+				int outerh = (int(winHeight) < screenh)? int(winHeight) : screenh;
 
 
 				if (left == -1)
 				if (left == -1)
 					left = monitorInfoEx.rcWork.left + (screenw - outerw) / 2;
 					left = monitorInfoEx.rcWork.left + (screenw - outerw) / 2;
@@ -573,8 +573,8 @@ namespace Ogre {
 				LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
 				LONG screenh = monitorInfo.rcWork.bottom - monitorInfo.rcWork.top;
 
 
 
 
-				int left = screenw > winWidth ? ((screenw - winWidth) / 2) : 0;
-				int top = screenh > winHeight ? ((screenh - winHeight) / 2) : 0;
+				int left = screenw > int(winWidth) ? ((screenw - int(winWidth)) / 2) : 0;
+				int top = screenh > int(winHeight) ? ((screenh - int(winHeight)) / 2) : 0;
 
 
 				SetWindowLong(mHWnd, GWL_STYLE, dwStyle);
 				SetWindowLong(mHWnd, GWL_STYLE, dwStyle);
 				SetWindowPos(mHWnd, HWND_NOTOPMOST, left, top, winWidth, winHeight,
 				SetWindowPos(mHWnd, HWND_NOTOPMOST, left, top, winWidth, winHeight,

+ 2 - 4
CamelotRenderer/TODO.txt

@@ -65,10 +65,8 @@ RenderWindow - Everything OK
 Texture
 Texture
  - mTreatLuminanceAsAlpha and corresponding methods - I dont think I need that or that it's used
  - mTreatLuminanceAsAlpha and corresponding methods - I dont think I need that or that it's used
 
 
-TextureUnitState - Try to remove this class completely
- - Texture transform and effect stuff should be removed completely
- - Texture addressing mode/vert,frag binding/anisotropy/mipbias/min,mag,mip filters, should be specified per-material
- - Move the rest somewhere else (Needs further study)
+TextureState - PARSED!
+ - This is just an utility class representing texture state
 
 
 VertexIndexData - Just data structures
 VertexIndexData - Just data structures
  - VertexCacheProfiler is a weird one, but I think I don't have to remove it as it might come in handy
  - VertexCacheProfiler is a weird one, but I think I don't have to remove it as it might come in handy