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@@ -230,7 +230,7 @@ namespace BansheeEngine
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{
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SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes();
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- UINT32 vertexSize = sizeof(Vector3) + sizeof(Vector4);
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+ UINT32 vertexSize = sizeof(Vector3) + sizeof(UINT32);
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UINT32 numVertices = morphShapes->getNumVertices();
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SPtr<VertexBufferCore> vertexBuffer = VertexBufferCore::create(vertexSize, numVertices, GBU_DYNAMIC);
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