Commit History

Autor SHA1 Mensaxe Data
  BearishSun c01f976534 WIP: macOS port %!s(int64=7) %!d(string=hai) anos
  BearishSun 45953df966 Refactor: Replacing uses of MeshHeap with normal meshes %!s(int64=7) %!d(string=hai) anos
  Marko Pintera b8cc94a4ef WIP: macOS port %!s(int64=7) %!d(string=hai) anos
  BearishSun 1726992f76 WIP: macOS port %!s(int64=7) %!d(string=hai) anos
  BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections %!s(int64=8) %!d(string=hai) anos
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
  BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import %!s(int64=8) %!d(string=hai) anos
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
  BearishSun 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers %!s(int64=8) %!d(string=hai) anos
  BearishSun 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos