Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5a6a6ca040 Added wild magic license %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 547d3f9c59 Added root finding code to Math %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 524b4e0af7 Added code for detecting scene view mouse presses %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e8383f3cb7 Added picking code for gizmos %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 53455b1c74 Picking now includes main texture when rendering with alpha %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cfffeaa859 More work on gizmos %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c010d2c9fc Added a bunch of new mesh creation methods (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 41dd303914 DirectX 9 reading from render target works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 27595edbb9 Forgot a file relating to large object serialization fix earlier %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 092593384f When serializing to folder that doesn't exist, create it %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8d9993f92a Fixing font RTTI that had invalid base class %!s(int64=11) %!d(string=hai) anos
  Marko Pintera af2dbad955 Fixing serializer so it properly handles large value types %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 929f93af56 Fix where querying directory children wasn't releasing file handle properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos