BearishSun
|
0dceeed61b
OpenGL: Framebuffer with a depth only attachment is allowed
|
vor 9 Jahren |
BearishSun
|
dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
|
vor 9 Jahren |
BearishSun
|
9b563dd1eb
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git
|
vor 9 Jahren |
BearishSun
|
f3c0d2e377
Reflection capture code
|
vor 9 Jahren |
Marko Pintera
|
662bcde60d
Merge pull request #65 from SirRade/patch-1
|
vor 9 Jahren |
Jan Nils Ferner
|
d8bf316627
Minor cleanup
|
vor 9 Jahren |
BearishSun
|
bb40943c63
Refactoring renderer so its render() method can easily be called manually
|
vor 9 Jahren |
BearishSun
|
10558a89b0
Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks
|
vor 9 Jahren |
BearishSun
|
9ccfcdd441
OpenGL: Fix a potential crash when binding a vertex buffer
|
vor 9 Jahren |
BearishSun
|
a0ab82851c
OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound
|
vor 9 Jahren |
BearishSun
|
3d1defbd8b
DirectX/OpenGL: Fixing shader parsing for texture array types
|
vor 9 Jahren |
BearishSun
|
83b40c0c88
Minor cleanup (mostly style)
|
vor 9 Jahren |
BearishSun
|
edc5726aac
More work on user manuals
|
vor 9 Jahren |
BearishSun
|
4f8772e1ae
Fixing some typos
|
vor 9 Jahren |
BearishSun
|
a4a8a242bb
Added a new low-level rendering example project
|
vor 9 Jahren |
BearishSun
|
e177683759
Vulkan now official
|
vor 9 Jahren |
BearishSun
|
ea0f3a5bfb
Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component
|
vor 9 Jahren |
BearishSun
|
79ed48723e
Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope
|
vor 9 Jahren |
BearishSun
|
8ae9f659ce
Added a few methods for easier GpuParam parameter assignment
|
vor 9 Jahren |
BearishSun
|
b3fe1f4a0d
Added math methods for creating a projection matrix
|
vor 9 Jahren |
BearishSun
|
90723435ec
D3D11: Fix read-only depth/stencil when only depth is used
|
vor 9 Jahren |
BearishSun
|
defef90070
Fixing D3D11 command buffer creation
|
vor 9 Jahren |
BearishSun
|
d2aa2bd074
Properly initialize a texture created with initial pixel data
|
vor 9 Jahren |
BearishSun
|
56ed650df4
Final set of refactors to rename core thread objects
|
vor 9 Jahren |
BearishSun
|
2b24d071f0
More renames of core thread objects
|
vor 9 Jahren |
BearishSun
|
91d6f7a431
CoreObjectCore -> ct::CoreObject
|
vor 9 Jahren |
BearishSun
|
30ddb8400e
Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace
|
vor 9 Jahren |
BearishSun
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
vor 9 Jahren |
BearishSun
|
2cc3ea7900
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.)
|
vor 9 Jahren |
BearishSun
|
10ec5d4767
Fixing a shader so it works on both OpenGL and Vulkan
|
vor 9 Jahren |