Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun 12d82b99df Bugfix: Fixing a crash when attempting to remove physics objects from the scene, or exit play mode 8 yıl önce
  BearishSun 13752d1f37 Bugfix: AudioSource and AudioListener components now work properly in script code 8 yıl önce
  BearishSun f147456113 Bugfix: Fixing an issue where component drop-zones in Inspector weren't properly calculated if/when an existing component was collapsed 8 yıl önce
  BearishSun 088619fd8f Bugfix: Fixing a crash when opening a file in Visual Studio, while a solution is already open with a file that was deleted 8 yıl önce
  BearishSun 92c558bd6c Bugfix: Updated default script and shader code to use the new API/syntax 8 yıl önce
  BearishSun b88991e052 Bugfix: Fixed an issue where out-of-bounds light data was being rendered by tiled deferred lighting shader 8 yıl önce
  Marko Pintera 66abaee367 Build: Fixing Linux build and updating dependencies 8 yıl önce
  Marko Pintera d2935d10f1 Merge pull request #142 from AndrzejOran/master 8 yıl önce
  Unknown 5f6daccf05 Fixed Support for GDB and Valgrind on Linux. 8 yıl önce
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 yıl önce
  BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
  BearishSun 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 yıl önce
  BearishSun 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable 8 yıl önce
  BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 yıl önce
  BearishSun 2b1e4a6a8d Bugfix: Spot lights now cast shadows again 8 yıl önce
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering 8 yıl önce
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene 8 yıl önce
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" 8 yıl önce
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene 8 yıl önce
  BearishSun 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit 8 yıl önce
  BearishSun 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 yıl önce
  BearishSun 16ea526df7 Bugfix: Fixed constant buffer packing rules for DX11 8 yıl önce
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 yıl önce
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 yıl önce
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 yıl önce
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 yıl önce
  BearishSun e1fffb303d Refactor: Cleaned up Color class and updated its code style 8 yıl önce
  Marko Pintera 17fb3ddbd9 Merge pull request #135 from AndrzejOran/master 8 yıl önce
  Unknown 35d71f3fc3 Added Color Lerp Function 8 yıl önce
  BearishSun b6fa5e36c2 Bugfix: Animation splitting code now works correctly 8 yıl önce