Commit History

Autor SHA1 Mensaxe Data
  BearishSun 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements %!s(int64=10) %!d(string=hai) anos
  BearishSun f70ad040e9 Various fixes related to GUI array: %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 02ce72bd87 Added Ping to GUISceneTreeView %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7daafa85e2 _markContentsAsDirty -> _markLayoutAsDirty %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42786f0f7f Added depth range to GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 20fa7504ed Resource drag and drop now works with path instead of UUIDs so that folders may be dragged as well %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e3cab25c32 Array inspector buttons work %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4ee72a455c ProjectLibrary::create added and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f9d0a66b4b New Path class %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos