BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 年之前 |
BearishSun
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e3644b217c
Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import
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8 年之前 |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 年之前 |
BearishSun
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423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
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8 年之前 |
BearishSun
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441b7dc7dc
WIP: Editor polish and cleanup
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8 年之前 |
BearishSun
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 年之前 |
BearishSun
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2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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8 年之前 |
BearishSun
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be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
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9 年之前 |
BearishSun
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9555982752
Fixing OpenGL texture and image binding
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9 年之前 |
BearishSun
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19ac01db6d
Updated data files
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9 年之前 |
BearishSun
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ae8d501416
Updated data files
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9 年之前 |
BearishSun
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a50b4444ac
Updated data files
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9 年之前 |
BearishSun
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 年之前 |
BearishSun
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6f316d48bf
Added support for shader technique inheritance
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9 年之前 |
BearishSun
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5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
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9 年之前 |
BearishSun
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889c4341b1
GLSL variant of the GPU skinning/morph shader
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9 年之前 |
BearishSun
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5f60c31c28
GPU skinning/morph shader
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9 年之前 |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |