BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 年 前 |
BearishSun
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1cd55dec0a
Feature: Non-compute shader alternatives for SH coefficient generation
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8 年 前 |
BearishSun
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 年 前 |
BearishSun
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 年 前 |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 年 前 |
BearishSun
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 年 前 |
BearishSun
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187fe74be3
WIP: Getting OpenGL up to date
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8 年 前 |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |