Marko Pintera
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608f13044e
Fixed handle line rendering so they're always in front
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11 vuotta sitten |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 vuotta sitten |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 vuotta sitten |
Marko Pintera
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298de470a6
Refactored draw helper so it can sort meshes based on distance from camera
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11 vuotta sitten |
Marko Pintera
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43b595cda9
Gizmo icon picking works
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11 vuotta sitten |
Marko Pintera
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7ee22c56b5
Set up gizmo picking (icons still don't work)
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11 vuotta sitten |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 vuotta sitten |
Marko Pintera
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9f993f134b
Gizmo icon rendering works
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11 vuotta sitten |
Marko Pintera
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fb6e14ead4
All wire/solid gizmos render properly
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11 vuotta sitten |
Marko Pintera
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b64a0482e7
Various Gizmo rendering fixes
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11 vuotta sitten |
Marko Pintera
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4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
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11 vuotta sitten |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 vuotta sitten |
Marko Pintera
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e8383f3cb7
Added picking code for gizmos
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11 vuotta sitten |
Marko Pintera
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77ab742482
Engine compiles after Gizmo modifications (still untested)
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11 vuotta sitten |
Marko Pintera
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cfffeaa859
More work on gizmos
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11 vuotta sitten |
Marko Pintera
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0e027b8351
Scene picking WIP (untested)
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11 vuotta sitten |
Marko Pintera
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 vuotta sitten |
Marko Pintera
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 vuotta sitten |