Historial de Commits

Autor SHA1 Mensaje Fecha
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años
  BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import hace 8 años
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
  BearishSun 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers hace 8 años
  BearishSun 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
  BearishSun 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
  BearishSun 2662b3d28e Feature: All built-in assets come now in pre-compiled form hace 8 años
  BearishSun be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt hace 9 años
  BearishSun 9555982752 Fixing OpenGL texture and image binding hace 9 años
  BearishSun 19ac01db6d Updated data files hace 9 años
  BearishSun ae8d501416 Updated data files hace 9 años
  BearishSun a50b4444ac Updated data files hace 9 años
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth hace 9 años
  BearishSun 6f316d48bf Added support for shader technique inheritance hace 9 años
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags hace 9 años
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader hace 9 años
  BearishSun 5f60c31c28 GPU skinning/morph shader hace 9 años
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) hace 9 años