Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera 68dc280360 More work on DX11 13 år sedan
  Marko Pintera 1ed4b591b5 DX11 project added 13 år sedan
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 år sedan
  Marko Pintera 9ea9943bf1 Added some ignores due to new intermediate folders 13 år sedan
  Marko Pintera b848d9aca2 Moved Intermediate data folders 13 år sedan
  Marko Pintera 901ee213c3 Ported remaining stuff to x64 13 år sedan
  Marko Pintera 84e8b8cd4d FBX importer ported to x64 13 år sedan
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 13 år sedan
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 år sedan
  Marko Pintera 43d1b87b50 Ported Renderer to x64 13 år sedan
  Marko Pintera 647adb2de1 Fixing some methods I broke when porting to x64 13 år sedan
  Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 år sedan
  Marko Pintera 612644f309 Utility library builds on x64 13 år sedan
  Marko Pintera 2dc16772b6 Commit before move to x64 13 år sedan
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 år sedan
  Marko Pintera c49ed432df Gpu programs now get loaded properly before initializing material 13 år sedan
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary 13 år sedan
  Marko Pintera 289ddb78eb Window loops now run on the render thread 13 år sedan
  Marko Pintera aebfb59579 Dont store name for render window 13 år sedan
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 år sedan
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 år sedan
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 år sedan
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 år sedan
  Marko Pintera 616f686c12 Refactored Render system context into two different types 13 år sedan
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 år sedan
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 år sedan
  Marko Pintera 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 år sedan
  Marko Pintera 7970ff490b Refactored Textures part #1 13 år sedan
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 år sedan
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 år sedan