Commit History

Autor SHA1 Mensaxe Data
  BearishSun a60f238c6c Started work on Colliders and Rigidbodies %!s(int64=10) %!d(string=hai) anos
  BearishSun 3f51844036 PhysX start up and shutdown %!s(int64=10) %!d(string=hai) anos
  BearishSun 88e6d42f38 Added skeleton for Physics %!s(int64=10) %!d(string=hai) anos
  BearishSun e9f6e3fac3 Fixing managed GUIWidgets (WIP) %!s(int64=10) %!d(string=hai) anos
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
  BearishSun 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
  BearishSun 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
  BearishSun e53ea729fe Added a project for default Game.exe %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
  Marko Pintera baf74e865e Fixing various GUI issues to get it back to working state after the recent refactors %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cc3a687a46 Initial work on Banshee Shading Language %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 08462c5604 Started work on BansheeSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e4f8ac230b Moved documentation to gdocs %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 31b55e513f Started work on SceneView %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f272125527 Release build compiles %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e918178f0e Added mip/format texture options %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 82a6817efd FBX importer fixed and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
  BearishSun a0160383af More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 57d22576dd More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b349c98754 Work on GPUProfiler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 87c63a50e6 Added Occlusion queries %!s(int64=11) %!d(string=hai) anos