BearishSun
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81aebbb53f
GUITimeline - Show small ticks, refactor how is zoom level calculated
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9 lat temu |
BearishSun
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fbca4bd9e4
GUITimeline - Decide when to show or hide text more consistently, so there is no popping as the range changes
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9 lat temu |
BearishSun
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d2434ca7dd
GUITimeline display extra ticks beyond visible range to avoid pop-in issues as range changes
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9 lat temu |
BearishSun
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59cf546be9
Float/int fields now properly clamp values reported by events to their supported range (if any)
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9 lat temu |
BearishSun
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27b6f848f2
Added animation editor window icons
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9 lat temu |
BearishSun
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27905e224e
Properly apply scale animation curves
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9 lat temu |
BearishSun
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130c411451
Properly update speed even after an animation has been stopped
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9 lat temu |
BearishSun
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1c1ef5afac
Bind poses now properly account for the fact that node transforms are baked into mesh vertices
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9 lat temu |
BearishSun
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5045160821
Properly import rotation animation curves
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9 lat temu |
BearishSun
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472f4c82b3
Properly render skinned mesh even when no animation is running
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9 lat temu |
BearishSun
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c8f410651d
Skeletal animation up and running
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9 lat temu |
BearishSun
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fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
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9 lat temu |
BearishSun
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f6fa57f3cb
Modified documentation style a bit, and fixed some invalid documentation group parents
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9 lat temu |
BearishSun
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039172a958
GUITimeline WIP
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9 lat temu |
BearishSun
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cde0fbf269
Fixing documentation errors
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9 lat temu |
BearishSun
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c195d0e7ae
GUIFieldSelector WIP
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9 lat temu |
BearishSun
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4036f8a11b
Added missing plugin documentation
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9 lat temu |
BearishSun
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a67e3eebc2
Better documentation categories
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9 lat temu |
BearishSun
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1777860ddd
Improved documentation look
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9 lat temu |
BearishSun
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 lat temu |
BearishSun
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e791a68e45
Fixed a bug where applying a prefab on a non-root prefab instance SO would not properly save the prefab
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9 lat temu |
BearishSun
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6a0c7b1cf2
Fixing a prefab bug where managed components of child objects weren't being initialized
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9 lat temu |
BearishSun
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3089b77de0
Properly initialize and destruct AnimationProxy structure
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9 lat temu |
BearishSun
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6e91706388
Fixing a memory corruption issue with skeletal animation poses
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9 lat temu |
BearishSun
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6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
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9 lat temu |
BearishSun
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dd7d910e25
Keyframe reduction can now be enabled/disabled via import options
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9 lat temu |
BearishSun
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1b134abf3a
Animation keyframe reduction
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9 lat temu |
BearishSun
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cf668ab9f4
Fixing a visual issue when rendering multiple wire mesh gizmos
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9 lat temu |
BearishSun
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1c3d88dc71
Fixing animation clip import
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9 lat temu |
BearishSun
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05266555e8
Animation bone transforms now used by the core thread for rendering
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9 lat temu |