Commit History

Autor SHA1 Mensaxe Data
  BearishSun b649ca1fae Reimporting script code as editor-only now works properly %!s(int64=10) %!d(string=hai) anos
  BearishSun 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c8785769a Added GameSettings asset used for loading the standalone game application %!s(int64=10) %!d(string=hai) anos
  BearishSun 3631a75828 Prevent project library from deleting its own manifest %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
  BearishSun 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs %!s(int64=10) %!d(string=hai) anos
  BearishSun f70ad040e9 Various fixes related to GUI array: %!s(int64=10) %!d(string=hai) anos
  BearishSun 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c1c6aeba0 Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun a4b506c55b Unloading project library no longer deletes all imported assets %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d123f1b676 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 08c8ecf790 Refactoring ProjectLibrary import to accomodate a progress bar (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bd280bba52 Added functionality to ProjectLibrary to retrieve resource metas %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos