تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Marko Pintera a569a53a4b Removing some unused old render system context stuff 13 سال پیش
  Marko Pintera 6166de8dc2 New deferred context works! 13 سال پیش
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext 13 سال پیش
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem 13 سال پیش
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs 13 سال پیش
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 سال پیش
  Marko Pintera 3b44567e07 Refactored shaders by removing a bunch of useless methods 13 سال پیش
  Marko Pintera 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration 13 سال پیش
  Marko Pintera 323608b2b8 More DX11 buffers 13 سال پیش
  Marko Pintera 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 سال پیش
  Marko Pintera 68dc280360 More work on DX11 13 سال پیش
  Marko Pintera 1ed4b591b5 DX11 project added 13 سال پیش
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 سال پیش
  Marko Pintera 9ea9943bf1 Added some ignores due to new intermediate folders 13 سال پیش
  Marko Pintera b848d9aca2 Moved Intermediate data folders 13 سال پیش
  Marko Pintera 901ee213c3 Ported remaining stuff to x64 13 سال پیش
  Marko Pintera 84e8b8cd4d FBX importer ported to x64 13 سال پیش
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 13 سال پیش
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 سال پیش
  Marko Pintera 43d1b87b50 Ported Renderer to x64 13 سال پیش
  Marko Pintera 647adb2de1 Fixing some methods I broke when porting to x64 13 سال پیش
  Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 سال پیش
  Marko Pintera 612644f309 Utility library builds on x64 13 سال پیش
  Marko Pintera 2dc16772b6 Commit before move to x64 13 سال پیش
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 سال پیش
  Marko Pintera c49ed432df Gpu programs now get loaded properly before initializing material 13 سال پیش
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary 13 سال پیش
  Marko Pintera 289ddb78eb Window loops now run on the render thread 13 سال پیش
  Marko Pintera aebfb59579 Dont store name for render window 13 سال پیش
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 سال پیش