Historique des commits

Auteur SHA1 Message Date
  Marko Pintera ae1eab371e Properly handle missing component types il y a 11 ans
  Marko Pintera 6b4e9a261d Properly initialize default C# camera properties il y a 11 ans
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs il y a 11 ans
  Marko Pintera 9d7c42430e Added support for enum serialization il y a 11 ans
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) il y a 11 ans
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
  Marko Pintera fb93370d4c Fixing game shutdown il y a 11 ans
  Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs il y a 11 ans
  Marko Pintera 550b861440 Individual core object syncing with dependencies il y a 11 ans
  Marko Pintera 2026432fe7 Add core object dependencies il y a 11 ans
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes il y a 11 ans
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 il y a 11 ans
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice il y a 11 ans
  Marko Pintera 7ed8cf65ee Properly clean up temporary data after deserialization il y a 11 ans
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
  Marko Pintera 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step il y a 11 ans
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener il y a 11 ans
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
  Marko Pintera 3bcd068db3 Added a method for finding all resource dependencies in an object il y a 11 ans
  Marko Pintera 24434868e3 More handle fixes il y a 11 ans
  Marko Pintera 17e7648476 Work on handles: il y a 11 ans
  Marko Pintera 608f13044e Fixed handle line rendering so they're always in front il y a 11 ans
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational il y a 11 ans
  Marko Pintera af7981f618 Properly sync window resize/move events from core to sim thread il y a 11 ans
  Marko Pintera d61a7ecffd A lot more work on C# scene window il y a 11 ans
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
  Marko Pintera 46eb1edb0f WIP Scene window il y a 11 ans
  Marko Pintera cb1ee26b7e Added getType to RTTI reflectable fields il y a 11 ans