Commit History

Autor SHA1 Mensaxe Data
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only %!s(int64=8) %!d(string=hai) anos
  BearishSun f7c66134dd Refactoring/fixing comparison sampler states %!s(int64=8) %!d(string=hai) anos
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI %!s(int64=9) %!d(string=hai) anos
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) %!s(int64=9) %!d(string=hai) anos
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used %!s(int64=9) %!d(string=hai) anos
  BearishSun efd471af58 Fixing and refactoring GpuParams %!s(int64=9) %!d(string=hai) anos
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission %!s(int64=9) %!d(string=hai) anos
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun 2c4d19339c Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) %!s(int64=9) %!d(string=hai) anos
  BearishSun af560f18fc Added a ComputePipelineState %!s(int64=9) %!d(string=hai) anos
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState %!s(int64=9) %!d(string=hai) anos
  BearishSun b267abf39a Vulkan render API swapBuffers() method hooked up %!s(int64=9) %!d(string=hai) anos
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: %!s(int64=9) %!d(string=hai) anos
  BearishSun 142c7970fc Cleaned up render API capabilities class %!s(int64=9) %!d(string=hai) anos
  BearishSun 9d9a222d00 Vulkan startup %!s(int64=9) %!d(string=hai) anos
  BearishSun 8ab4660f21 OpenGL updated so it uses the new combined GPU parameter design %!s(int64=9) %!d(string=hai) anos
  BearishSun 23aab39aeb OpenGL now uses combined pipeline states as well %!s(int64=9) %!d(string=hai) anos
  BearishSun 5d91653c2b Added support for immediate command buffers to avoid overhead with render API's that don't support multithreaded command generation natively %!s(int64=9) %!d(string=hai) anos
  BearishSun c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
  BearishSun 91ee2c732e Fixing 3D texture rendering in OpenGL %!s(int64=9) %!d(string=hai) anos
  BearishSun 9555982752 Fixing OpenGL texture and image binding %!s(int64=9) %!d(string=hai) anos
  BearishSun cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
  BearishSun 2a2a859d95 Cleaning up the render API a bit %!s(int64=9) %!d(string=hai) anos
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos