Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera baa64d1449 Documentation vor 10 Jahren
  Marko Pintera 8de37c15f6 Fixed order of updates: vor 10 Jahren
  Marko Pintera 0630c3c17e Scale handle functional vor 10 Jahren
  Marko Pintera 9fea88e795 Better slider plane handling vor 10 Jahren
  Marko Pintera c837851f80 Documentation vor 10 Jahren
  Marko Pintera fa5e36a9fe Fixing incorrect normals with disc slider vor 10 Jahren
  Marko Pintera 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle vor 10 Jahren
  Marko Pintera 95b85ee642 Documentation vor 10 Jahren
  Marko Pintera 652eab59a3 Documentation vor 10 Jahren
  Marko Pintera 89a692fc5f Rotation handle about center works vor 10 Jahren
  Marko Pintera dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects vor 10 Jahren
  Marko Pintera b297afa5fb Rotation handle in pivot mode working nicely vor 10 Jahren
  Marko Pintera 94a69a20bb Various improvements to math libraries vor 10 Jahren
  Marko Pintera c1541738c8 Fixed some issues with renderer's default OpenGL shaders vor 10 Jahren
  Marko Pintera d8f42b37eb Properly cleaning up scene on shutdown vor 10 Jahren
  Marko Pintera a87c1d6138 Fixing an issue with ProjectWindow where it would keep receiving mouse drag events after it was docked/undocked vor 10 Jahren
  Marko Pintera b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window vor 10 Jahren
  Marko Pintera 97f46875a9 Added light data types and components vor 10 Jahren
  Marko Pintera 3230a75a52 Re-enabled resize for main window vor 10 Jahren
  Marko Pintera 10657f775c Added proper names for C# editor windows vor 10 Jahren
  Marko Pintera 246f5b3acb Added better handle/gizmo shaders vor 10 Jahren
  Marko Pintera 4f09002f28 Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version vor 10 Jahren
  Marko Pintera 7cb4d90ac9 Fixing an issue with BFX shader include merging: multiple techniques were not being properly merged vor 10 Jahren
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 vor 10 Jahren
  Marko Pintera 2ed4268993 Added a priority to call custom render callbacks vor 10 Jahren
  Marko Pintera ed523bc01d Scene view movement is now only active while in focus vor 10 Jahren
  Marko Pintera c2015dd039 Int/Float fields now properly trigger on changed events when their values are changed by mouse drag vor 10 Jahren
  Marko Pintera 2b0aadfb00 Int/Float field drag to increment/decrement works again vor 10 Jahren
  Marko Pintera f3b2014804 Added SceneObject inspector fields vor 10 Jahren
  Marko Pintera 185c7efa71 Temporarily docked window tab (during drag and drop) can now be undocked by dragging it off again vor 10 Jahren