BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 лет назад |
BearishSun
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423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
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8 лет назад |
BearishSun
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 лет назад |
BearishSun
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2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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8 лет назад |
BearishSun
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be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
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9 лет назад |
BearishSun
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5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
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9 лет назад |
BearishSun
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44face5b03
Added material params to the core thread Material object, in preparation of refactor
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9 лет назад |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 лет назад |