Commit History

Author SHA1 Message Date
  BearishSun cd0fb1257c Fixed sprite line rendering shader 8 years ago
  BearishSun 3ee362972a More fixes for the new shader system. All existing shaders functional. 8 years ago
  BearishSun 3eb9c8b634 Removing reliance on shader semantics 8 years ago
  BearishSun 729a9cd7b7 Various fixes for the new shader parsing logic 8 years ago
  BearishSun 046b0c02a9 More shaders ported the new system 8 years ago
  BearishSun 2b029edc41 Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
  BearishSun e634f1a1aa Added missing files from build 8 years ago
  BearishSun 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 years ago
  BearishSun 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 years ago
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 years ago
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 years ago
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 years ago
  BearishSun 0f418ad4fd BSL changes: 8 years ago
  BearishSun b865937eeb Updated editorconfig so it uses spaces for .cs files 8 years ago
  BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
  BearishSun d0e98c524b Added support for compression when saving resources 8 years ago
  BearishSun 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 years ago
  BearishSun ae757a15ef Started work on shadow mapping 8 years ago
  BearishSun 8d2225edcf Updated BSL grammar for technique naming and inheritance 8 years ago
  BearishSun 6f672dcf21 Syntax change to BSL: neater names & structure 8 years ago
  BearishSun 166f32f584 Removed Parameters and Blocks blocks from BSL 8 years ago
  BearishSun 18ef6ccf4e Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 8 years ago
  BearishSun 1343aec226 More fixes in order to get Vulkan running on unified shading platform 8 years ago
  BearishSun e364e6a7c5 Fixing camera's unproject function for Vulkan (flipped NDC y-axis) 8 years ago
  BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
  BearishSun 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 years ago
  BearishSun dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 years ago
  BearishSun 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 years ago
  BearishSun 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 years ago
  BearishSun 0447f00bb1 Fix Vulkan texture loading 8 years ago