Historique des commits

Auteur SHA1 Message Date
  Marko Pintera dcb483231d Merge pull request #154 from bensku/master il y a 8 ans
  bensku e19785e9d9 Fix annoying typo il y a 8 ans
  bensku cb31bcef26 Use copy-and-remove on Unix/Linux when renaming a file fails il y a 8 ans
  BearishSun d58647827b Bugfix: AudioSource component will now properly persist its properties il y a 8 ans
  BearishSun 082aab02d5 Bugfix: Examples had wrong key bound for backwards movement using arrow keys il y a 8 ans
  Marko Pintera 175816604d Merge pull request #151 from w-flo/linux-x11-net-wm-icon il y a 8 ans
  Florian Will e02f8a2189 Feature: Set window icon for modern Linux/X11 window managers il y a 8 ans
  BearishSun ccb23892e6 Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion il y a 8 ans
  BearishSun 9c8134a4fd Bugfix: Fixing a crash after assembly reload if a local UndoRedo stack was present in one of the editor windows il y a 8 ans
  BearishSun 8f0f66fe80 Bugfix: When a resource is being saved while overwriting another resource and a crash occurs, the system will now keep the original resource il y a 8 ans
  BearishSun 87a5f4baaa Bugfix: Fixing crashes when attempting to access uninitialized GC handles il y a 8 ans
  BearishSun 12d82b99df Bugfix: Fixing a crash when attempting to remove physics objects from the scene, or exit play mode il y a 8 ans
  BearishSun 13752d1f37 Bugfix: AudioSource and AudioListener components now work properly in script code il y a 8 ans
  BearishSun f147456113 Bugfix: Fixing an issue where component drop-zones in Inspector weren't properly calculated if/when an existing component was collapsed il y a 8 ans
  BearishSun 088619fd8f Bugfix: Fixing a crash when opening a file in Visual Studio, while a solution is already open with a file that was deleted il y a 8 ans
  BearishSun 92c558bd6c Bugfix: Updated default script and shader code to use the new API/syntax il y a 8 ans
  BearishSun b88991e052 Bugfix: Fixed an issue where out-of-bounds light data was being rendered by tiled deferred lighting shader il y a 8 ans
  Marko Pintera 66abaee367 Build: Fixing Linux build and updating dependencies il y a 8 ans
  Marko Pintera d2935d10f1 Merge pull request #142 from AndrzejOran/master il y a 8 ans
  Unknown 5f6daccf05 Fixed Support for GDB and Valgrind on Linux. il y a 8 ans
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections il y a 8 ans
  BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles il y a 8 ans
  BearishSun 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution il y a 8 ans
  BearishSun 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable il y a 8 ans
  BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated il y a 8 ans
  BearishSun 2b1e4a6a8d Bugfix: Spot lights now cast shadows again il y a 8 ans
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering il y a 8 ans
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene il y a 8 ans
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" il y a 8 ans
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene il y a 8 ans