Marko Pintera
|
dcb483231d
Merge pull request #154 from bensku/master
|
il y a 8 ans |
bensku
|
e19785e9d9
Fix annoying typo
|
il y a 8 ans |
bensku
|
cb31bcef26
Use copy-and-remove on Unix/Linux when renaming a file fails
|
il y a 8 ans |
BearishSun
|
d58647827b
Bugfix: AudioSource component will now properly persist its properties
|
il y a 8 ans |
BearishSun
|
082aab02d5
Bugfix: Examples had wrong key bound for backwards movement using arrow keys
|
il y a 8 ans |
Marko Pintera
|
175816604d
Merge pull request #151 from w-flo/linux-x11-net-wm-icon
|
il y a 8 ans |
Florian Will
|
e02f8a2189
Feature: Set window icon for modern Linux/X11 window managers
|
il y a 8 ans |
BearishSun
|
ccb23892e6
Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion
|
il y a 8 ans |
BearishSun
|
9c8134a4fd
Bugfix: Fixing a crash after assembly reload if a local UndoRedo stack was present in one of the editor windows
|
il y a 8 ans |
BearishSun
|
8f0f66fe80
Bugfix: When a resource is being saved while overwriting another resource and a crash occurs, the system will now keep the original resource
|
il y a 8 ans |
BearishSun
|
87a5f4baaa
Bugfix: Fixing crashes when attempting to access uninitialized GC handles
|
il y a 8 ans |
BearishSun
|
12d82b99df
Bugfix: Fixing a crash when attempting to remove physics objects from the scene, or exit play mode
|
il y a 8 ans |
BearishSun
|
13752d1f37
Bugfix: AudioSource and AudioListener components now work properly in script code
|
il y a 8 ans |
BearishSun
|
f147456113
Bugfix: Fixing an issue where component drop-zones in Inspector weren't properly calculated if/when an existing component was collapsed
|
il y a 8 ans |
BearishSun
|
088619fd8f
Bugfix: Fixing a crash when opening a file in Visual Studio, while a solution is already open with a file that was deleted
|
il y a 8 ans |
BearishSun
|
92c558bd6c
Bugfix: Updated default script and shader code to use the new API/syntax
|
il y a 8 ans |
BearishSun
|
b88991e052
Bugfix: Fixed an issue where out-of-bounds light data was being rendered by tiled deferred lighting shader
|
il y a 8 ans |
Marko Pintera
|
66abaee367
Build: Fixing Linux build and updating dependencies
|
il y a 8 ans |
Marko Pintera
|
d2935d10f1
Merge pull request #142 from AndrzejOran/master
|
il y a 8 ans |
Unknown
|
5f6daccf05
Fixed Support for GDB and Valgrind on Linux.
|
il y a 8 ans |
BearishSun
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
il y a 8 ans |
BearishSun
|
76cec4965e
Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles
|
il y a 8 ans |
BearishSun
|
7973d92b3d
Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution
|
il y a 8 ans |
BearishSun
|
577c544529
Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable
|
il y a 8 ans |
BearishSun
|
72f30322ca
Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated
|
il y a 8 ans |
BearishSun
|
2b1e4a6a8d
Bugfix: Spot lights now cast shadows again
|
il y a 8 ans |
BearishSun
|
517608073c
Feature: Various improvements and fixes for shadow rendering
|
il y a 8 ans |
BearishSun
|
b228c4d6ac
Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene
|
il y a 8 ans |
BearishSun
|
5f65f6c23e
Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning"
|
il y a 8 ans |
BearishSun
|
d7003fe6f6
Bugfix: Resolving issues with multiple refl. probes in scene
|
il y a 8 ans |