Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun df9c14373e Skeleton serialization code 9 anni fa
  BearishSun 76ba8a4b32 Animation clip import functional 9 anni fa
  BearishSun a95d60fa8b Serialization code for animation curves 9 anni fa
  BearishSun f0a1cdd41d Foundation for Skeleton 9 anni fa
  BearishSun f67d045aa2 Animation curves now cache data to speed up sequential evaluations 9 anni fa
  BearishSun 3fa5c8e95e OpenGL line rendering shader 9 anni fa
  BearishSun e2b1582a6e Various fixes to the OpenGL render backend 9 anni fa
  BearishSun a774a03552 AnimationClip foundation 9 anni fa
  BearishSun 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh 9 anni fa
  BearishSun 947bd35ee5 AnimationCurve (WIP) 9 anni fa
  BearishSun 7a734eddd0 Exposed default builtin font to C# 9 anni fa
  BearishSun f3b5b66f71 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 anni fa
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 anni fa
  Marko Pintera 8362fce729 Merge pull request #30 from MarcoROG/patch-3 9 anni fa
  Marco Bellan fe3cfafa9c Fixed typo 9 anni fa
  BearishSun 6f0747c8f6 Various fixes in order to get GUICanvas functional 9 anni fa
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 anni fa
  BearishSun b9562e3655 Updated paths to pdb2mdb script so it works with non-standard build directories 9 anni fa
  BearishSun 0ac7cb7c00 Adding missing data files 9 anni fa
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
  BearishSun f306536e2d Exposed GUICanvas to C# code 9 anni fa
  BearishSun b03b62bf18 More work on GUICanvas line rendering 9 anni fa
  BearishSun eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) 9 anni fa
  BearishSun ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
  BearishSun 3df22b5671 Added generation of connected quads needed for AA polyline rendering 9 anni fa
  BearishSun b9df6621c8 Properly bind non-load-store GPU buffers in OpenGL 9 anni fa
  BearishSun 9e50f63e63 Properly bind non-load-store GPU buffers in OpenGL 9 anni fa
  BearishSun 31357d0ca3 Fixing GLSL parsing so it properly detects buffers 9 anni fa
  BearishSun deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 anni fa
  BearishSun a16ae0787d Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 9 anni fa