Florian Will
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e02f8a2189
Feature: Set window icon for modern Linux/X11 window managers
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há 8 anos atrás |
BearishSun
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ccb23892e6
Bugfix: Tiled deferred light iteration now uses the correct iteration size, as per @w-flo suggestion
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há 8 anos atrás |
BearishSun
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9c8134a4fd
Bugfix: Fixing a crash after assembly reload if a local UndoRedo stack was present in one of the editor windows
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há 8 anos atrás |
BearishSun
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8f0f66fe80
Bugfix: When a resource is being saved while overwriting another resource and a crash occurs, the system will now keep the original resource
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há 8 anos atrás |
BearishSun
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87a5f4baaa
Bugfix: Fixing crashes when attempting to access uninitialized GC handles
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há 8 anos atrás |
BearishSun
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12d82b99df
Bugfix: Fixing a crash when attempting to remove physics objects from the scene, or exit play mode
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há 8 anos atrás |
BearishSun
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13752d1f37
Bugfix: AudioSource and AudioListener components now work properly in script code
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há 8 anos atrás |
BearishSun
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f147456113
Bugfix: Fixing an issue where component drop-zones in Inspector weren't properly calculated if/when an existing component was collapsed
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há 8 anos atrás |
BearishSun
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088619fd8f
Bugfix: Fixing a crash when opening a file in Visual Studio, while a solution is already open with a file that was deleted
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há 8 anos atrás |
BearishSun
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92c558bd6c
Bugfix: Updated default script and shader code to use the new API/syntax
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há 8 anos atrás |
BearishSun
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b88991e052
Bugfix: Fixed an issue where out-of-bounds light data was being rendered by tiled deferred lighting shader
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há 8 anos atrás |
Marko Pintera
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66abaee367
Build: Fixing Linux build and updating dependencies
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há 8 anos atrás |
Marko Pintera
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d2935d10f1
Merge pull request #142 from AndrzejOran/master
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há 8 anos atrás |
Unknown
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5f6daccf05
Fixed Support for GDB and Valgrind on Linux.
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há 8 anos atrás |
BearishSun
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8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
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há 8 anos atrás |
BearishSun
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76cec4965e
Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles
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há 8 anos atrás |
BearishSun
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7973d92b3d
Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution
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há 8 anos atrás |
BearishSun
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577c544529
Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable
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há 8 anos atrás |
BearishSun
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72f30322ca
Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated
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há 8 anos atrás |
BearishSun
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2b1e4a6a8d
Bugfix: Spot lights now cast shadows again
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há 8 anos atrás |
BearishSun
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517608073c
Feature: Various improvements and fixes for shadow rendering
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há 8 anos atrás |
BearishSun
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b228c4d6ac
Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene
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há 8 anos atrás |
BearishSun
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5f65f6c23e
Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning"
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há 8 anos atrás |
BearishSun
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d7003fe6f6
Bugfix: Resolving issues with multiple refl. probes in scene
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há 8 anos atrás |
BearishSun
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3f9679ef38
Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit
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há 8 anos atrás |
BearishSun
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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há 8 anos atrás |
BearishSun
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16ea526df7
Bugfix: Fixed constant buffer packing rules for DX11
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há 8 anos atrás |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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há 8 anos atrás |
BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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há 8 anos atrás |
BearishSun
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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há 8 anos atrás |