Commit History

Autor SHA1 Mensaxe Data
  BearishSun e315616d5d More work on shadow mapping %!s(int64=8) %!d(string=hai) anos
  BearishSun ab84c30a04 Updated roadmap %!s(int64=8) %!d(string=hai) anos
  BearishSun 1c8b7834a4 Bumping XShaderCompiler version to the new one which include Banshee specific changes %!s(int64=8) %!d(string=hai) anos
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor %!s(int64=8) %!d(string=hai) anos
  BearishSun a5365395d8 Added shaders for projecting shadow maps %!s(int64=8) %!d(string=hai) anos
  BearishSun 5bded03f19 More work on the standard deferred rendering path %!s(int64=8) %!d(string=hai) anos
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows %!s(int64=8) %!d(string=hai) anos
  BearishSun 1a0c155623 Uniforms in a uniform block marked as internal will also be internal %!s(int64=8) %!d(string=hai) anos
  BearishSun cd0fb1257c Fixed sprite line rendering shader %!s(int64=8) %!d(string=hai) anos
  BearishSun 3ee362972a More fixes for the new shader system. All existing shaders functional. %!s(int64=8) %!d(string=hai) anos
  BearishSun 3eb9c8b634 Removing reliance on shader semantics %!s(int64=8) %!d(string=hai) anos
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes %!s(int64=8) %!d(string=hai) anos
  BearishSun 4c6e4a10af More work on shadow map rendering %!s(int64=8) %!d(string=hai) anos
  BearishSun bb877b8a13 Added code for calculating optimal shadow map size and fade percentage %!s(int64=8) %!d(string=hai) anos
  BearishSun 1191d5bb4b Updated documentation layout a bit %!s(int64=8) %!d(string=hai) anos
  BearishSun df220bf1b1 Make sure to automatically update submodules when dependencies are marked as changed %!s(int64=8) %!d(string=hai) anos
  BearishSun 0c436daf4c Updated roadmap with new timeframes %!s(int64=8) %!d(string=hai) anos
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering %!s(int64=8) %!d(string=hai) anos
  BearishSun 729a9cd7b7 Various fixes for the new shader parsing logic %!s(int64=8) %!d(string=hai) anos
  BearishSun 046b0c02a9 More shaders ported the new system %!s(int64=8) %!d(string=hai) anos
  BearishSun 2b029edc41 Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor %!s(int64=8) %!d(string=hai) anos
  BearishSun e634f1a1aa Added missing files from build %!s(int64=8) %!d(string=hai) anos
  BearishSun 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor %!s(int64=8) %!d(string=hai) anos
  BearishSun 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected %!s(int64=8) %!d(string=hai) anos
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering %!s(int64=8) %!d(string=hai) anos
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView %!s(int64=8) %!d(string=hai) anos
  BearishSun 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
  BearishSun 0f418ad4fd BSL changes: %!s(int64=8) %!d(string=hai) anos
  BearishSun b865937eeb Updated editorconfig so it uses spaces for .cs files %!s(int64=8) %!d(string=hai) anos
  BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos