Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 098594dddd Managed resources are now properly cleaned up on domain finalization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e3cab25c32 Array inspector buttons work %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 13ddd28328 Fixed inspector GUI foldout positioning somewhat %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 26e2b247be Inspector WIP - does not compile %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3240d3f89b Check in before yet another refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fe324f98ed Made Log thread safe %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b90b98097d Refactored C# serialization set/get methods so there isn't as much code duplication %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9c559abe48 Fixed C# list serialization %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f180db3993 C# serialization: Structs now work properly with normal objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 5dfcb3a403 Dictionary serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d164b7f8dd Fixed an issue with lists serializing objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4c3a45ae74 Serializing Lists works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 27b87005b1 C# serialization of jagged arrays works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9534d239c7 C# multi-dimensional array serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ce8a58d25b C# single-dimensional array serialization works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4ba316bb18 First C# originated GUI elemented displayed %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d3a2fcf15f More GUI script stuff done %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a59cc38e2e Hooked up ScriptGUIElementStyle %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e3d06f18c2 Added various get/set methods for GUIElementStyle %!s(int64=12) %!d(string=hai) anos
  Marko Pintera db1db0a4a2 Various changes that were needed to get scripting to actually work %!s(int64=12) %!d(string=hai) anos