Marko Pintera
|
ad79f66da3
Scene view refactor (moving it to C#)
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11 年之前 |
Marko Pintera
|
e9e4405246
Added C# GUIRenderTexture
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11 年之前 |
Marko Pintera
|
e8d30fcee1
C# Time and SceneCamera
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11 年之前 |
Marko Pintera
|
93e2eff9b6
Added C# RenderTarget
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11 年之前 |
Marko Pintera
|
34449b8bd8
GpuProgram refactor to comply with new CoreObject design
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11 年之前 |
Marko Pintera
|
2ee57f4357
Added C# PixelUtility
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11 年之前 |
Marko Pintera
|
e29349d061
Added C# Texture3D and TextureCube
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11 年之前 |
Marko Pintera
|
25aca52bc3
Added C# Texture and implemented Texture2D
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11 年之前 |
Marko Pintera
|
d7d2e26f5e
Added BlockUntilComplete to AsyncOp
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11 年之前 |
Marko Pintera
|
d5d2171319
Added C# PixelData
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11 年之前 |
Marko Pintera
|
474830fefa
C# input and virtual input work
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11 年之前 |
Marko Pintera
|
7a5bfc0969
Moving Input and VirtualInput to C# (WIP, having some crashes)
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11 年之前 |
Marko Pintera
|
fb655afe7f
Started work on C# camera
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11 年之前 |
Marko Pintera
|
698ae1d284
Added remaining missing Inspectable and Serializable types
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11 年之前 |
Marko Pintera
|
35b5f1e6f3
Managed resource unloading works properly
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11 年之前 |
Marko Pintera
|
0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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11 年之前 |
Marko Pintera
|
a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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11 年之前 |
Marko Pintera
|
7094b00be0
A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update)
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11 年之前 |
Marko Pintera
|
47fcfd429d
Renamed all projects from Camelot -> Banshee and moved them to appropriate folders
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11 年之前 |
Marko Pintera
|
c454e2d14f
VS 2013 port stage 1
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11 年之前 |
Marko Pintera
|
785f60e078
Script GUI elements now share a common base class
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11 年之前 |
Marko Pintera
|
ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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11 年之前 |
Marko Pintera
|
cae3f839bd
More work on Inspector
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11 年之前 |
Marko Pintera
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3240d3f89b
Check in before yet another refactor
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11 年之前 |
Marko Pintera
|
fe324f98ed
Made Log thread safe
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11 年之前 |
Marko Pintera
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08ae549d3d
WIP implementing SerializableObject/SerializableField in managed code
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11 年之前 |
Marko Pintera
|
0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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11 年之前 |
Marko Pintera
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b47fd717dd
Refactored C# GUI so it uses GUIPanels
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11 年之前 |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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11 年之前 |
Marko Pintera
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55f8931e8f
A lot of work on List/Dictionary C# serialization
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11 年之前 |