Commit History

Автор SHA1 Съобщение Дата
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
  BearishSun 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
  BearishSun 441b7dc7dc WIP: Editor polish and cleanup преди 8 години
  BearishSun 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation преди 8 години
  BearishSun 2662b3d28e Feature: All built-in assets come now in pre-compiled form преди 8 години