Historique des commits

Auteur SHA1 Message Date
  Marko Pintera c3af909c9d Finishing up ColorPicker il y a 10 ans
  Marko Pintera 0155525166 Fixed a bug where min/max range in int/float fields wasn't properly applied il y a 10 ans
  Marko Pintera fc7fc179b9 More work on ColorPicker il y a 11 ans
  Marko Pintera 74e5650965 GUISlider and GUIProgressBar working il y a 11 ans
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI il y a 11 ans
  Marko Pintera 9260710936 Various tweaks related to handle rendering il y a 11 ans
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore il y a 11 ans
  Marko Pintera 608f13044e Fixed handle line rendering so they're always in front il y a 11 ans
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable il y a 11 ans
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera il y a 11 ans
  Marko Pintera 43b595cda9 Gizmo icon picking works il y a 11 ans
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) il y a 11 ans
  Marko Pintera d231b89e53 Fixed OpenGL texture binding il y a 11 ans
  Marko Pintera 9f993f134b Gizmo icon rendering works il y a 11 ans
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly il y a 11 ans
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes il y a 11 ans
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout il y a 11 ans
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
  Marko Pintera e8383f3cb7 Added picking code for gizmos il y a 11 ans
  Marko Pintera 77ab742482 Engine compiles after Gizmo modifications (still untested) il y a 11 ans
  Marko Pintera cfffeaa859 More work on gizmos il y a 11 ans
  Marko Pintera 0e027b8351 Scene picking WIP (untested) il y a 11 ans
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans