BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 éve |
BearishSun
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423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
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8 éve |
BearishSun
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 éve |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 éve |
BearishSun
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1517308b3b
Bugfix: Significantly reduced flickering artifacts due SSR sampling
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8 éve |
BearishSun
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 éve |
BearishSun
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2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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8 éve |