Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 608f13044e Fixed handle line rendering so they're always in front %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 43b595cda9 Gizmo icon picking works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e8383f3cb7 Added picking code for gizmos %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 77ab742482 Engine compiles after Gizmo modifications (still untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cfffeaa859 More work on gizmos %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0e027b8351 Scene picking WIP (untested) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos