Historique des commits

Auteur SHA1 Message Date
  BearishSun fbca4bd9e4 GUITimeline - Decide when to show or hide text more consistently, so there is no popping as the range changes il y a 9 ans
  BearishSun d2434ca7dd GUITimeline display extra ticks beyond visible range to avoid pop-in issues as range changes il y a 9 ans
  BearishSun 59cf546be9 Float/int fields now properly clamp values reported by events to their supported range (if any) il y a 9 ans
  BearishSun 27b6f848f2 Added animation editor window icons il y a 9 ans
  BearishSun 27905e224e Properly apply scale animation curves il y a 9 ans
  BearishSun 130c411451 Properly update speed even after an animation has been stopped il y a 9 ans
  BearishSun 1c1ef5afac Bind poses now properly account for the fact that node transforms are baked into mesh vertices il y a 9 ans
  BearishSun 5045160821 Properly import rotation animation curves il y a 9 ans
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running il y a 9 ans
  BearishSun c8f410651d Skeletal animation up and running il y a 9 ans
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline il y a 9 ans
  BearishSun f6fa57f3cb Modified documentation style a bit, and fixed some invalid documentation group parents il y a 9 ans
  BearishSun 039172a958 GUITimeline WIP il y a 9 ans
  BearishSun cde0fbf269 Fixing documentation errors il y a 9 ans
  BearishSun c195d0e7ae GUIFieldSelector WIP il y a 9 ans
  BearishSun 4036f8a11b Added missing plugin documentation il y a 9 ans
  BearishSun a67e3eebc2 Better documentation categories il y a 9 ans
  BearishSun 1777860ddd Improved documentation look il y a 9 ans
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
  BearishSun e791a68e45 Fixed a bug where applying a prefab on a non-root prefab instance SO would not properly save the prefab il y a 9 ans
  BearishSun 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized il y a 9 ans
  BearishSun 3089b77de0 Properly initialize and destruct AnimationProxy structure il y a 9 ans
  BearishSun 6e91706388 Fixing a memory corruption issue with skeletal animation poses il y a 9 ans
  BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) il y a 9 ans
  BearishSun dd7d910e25 Keyframe reduction can now be enabled/disabled via import options il y a 9 ans
  BearishSun 1b134abf3a Animation keyframe reduction il y a 9 ans
  BearishSun cf668ab9f4 Fixing a visual issue when rendering multiple wire mesh gizmos il y a 9 ans
  BearishSun 1c3d88dc71 Fixing animation clip import il y a 9 ans
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering il y a 9 ans
  BearishSun 0a0047b369 Added generalized 1D blending il y a 9 ans