BearishSun
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c57416a765
Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias
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před 8 roky |
BearishSun
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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před 8 roky |
BearishSun
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1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
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před 8 roky |
BearishSun
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517608073c
Feature: Various improvements and fixes for shadow rendering
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před 8 roky |
BearishSun
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b228c4d6ac
Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene
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před 8 roky |
BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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před 8 roky |
BearishSun
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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před 8 roky |
BearishSun
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e3644b217c
Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import
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před 8 roky |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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před 8 roky |
BearishSun
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423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
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před 8 roky |
BearishSun
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441b7dc7dc
WIP: Editor polish and cleanup
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před 8 roky |
BearishSun
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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před 8 roky |
BearishSun
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2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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před 8 roky |