Cronologia Commit

Autore SHA1 Messaggio Data
  larioteo ee78e97f79 Added missing precombiled binaries for bsf 2 anni fa
  larioteo 9acea88c5b Added BansheeSBGen binaries 2 anni fa
  larioteo 2a5da24e48 Added missing moni binaries 2 anni fa
  larioteo 18f97dcaf3 Added missing bsf assets 2 anni fa
  larioteo 4edc822ab0 Added missing assets 2 anni fa
  larioteo 073e47376c Project should be buildable again: 2 anni fa
  Patrick Rećko b2141f2a46 Build: Version information improvements 6 anni fa
  James Mitchell 3f8a731d4d Ignore .vsocde folder 6 anni fa
  James Mitchell 6e708d7da6 Add CMakeSettings.json to .gitignore 6 anni fa
  BearishSun afbe26d3ba Build: Added an install step and CI 6 anni fa
  BearishSun 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anni fa
  BearishSun a048acf93b Build: Stored compiled assets in a separate achive, and move shaders to the compiled asset archive 7 anni fa
  BearishSun c019e1c8a2 Build: Adding a missing shader include 7 anni fa
  BearishSun b3def2fd38 Refactor: GUISkin definition now stored as part of .json instead of being hardcoded 7 anni fa
  BearishSun e17e12c97b Feature: SBGen is no longer a required dependency, generated files are instead distributed 7 anni fa
  BearishSun 8d82263274 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 7 anni fa
  jonesmz 7e69e4b8a2 Have git ignore the .vs folder that Visual Studio 2017 generates. 7 anni fa
  BearishSun d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
  BearishSun ecfb6a59a1 Build: .gitignore no longer incorrectly ignores the raw shader folders 8 anni fa
  Marko Pintera 287a89d860 Bugfix: Removing bison executable from Linux build, as it was breaking it 8 anni fa
  BearishSun 2662b3d28e Feature: All built-in assets come now in pre-compiled form 8 anni fa
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
  BearishSun 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 anni fa
  BearishSun a6b7c9f135 Added a separate folder for experimental/test projects 8 anni fa
  BearishSun e5a6ea1b7f Ignoring BsFrameworkConfig from git since it's an autogenerated file 9 anni fa
  BearishSun 1a9565f771 Make sure Data/Engine folder is always available to avoid confusing the resource preprocessing system 9 anni fa
  Marc Legendre 64bf5f0221 Add *~ to .gitignore 9 anni fa
  BearishSun be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 anni fa
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
  BearishSun 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 anni fa