larioteo
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ee78e97f79
Added missing precombiled binaries for bsf
|
2 anni fa |
larioteo
|
9acea88c5b
Added BansheeSBGen binaries
|
2 anni fa |
larioteo
|
2a5da24e48
Added missing moni binaries
|
2 anni fa |
larioteo
|
18f97dcaf3
Added missing bsf assets
|
2 anni fa |
larioteo
|
4edc822ab0
Added missing assets
|
2 anni fa |
larioteo
|
073e47376c
Project should be buildable again:
|
2 anni fa |
Patrick Rećko
|
b2141f2a46
Build: Version information improvements
|
6 anni fa |
James Mitchell
|
3f8a731d4d
Ignore .vsocde folder
|
6 anni fa |
James Mitchell
|
6e708d7da6
Add CMakeSettings.json to .gitignore
|
6 anni fa |
BearishSun
|
afbe26d3ba
Build: Added an install step and CI
|
6 anni fa |
BearishSun
|
307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
|
7 anni fa |
BearishSun
|
a048acf93b
Build: Stored compiled assets in a separate achive, and move shaders to the compiled asset archive
|
7 anni fa |
BearishSun
|
c019e1c8a2
Build: Adding a missing shader include
|
7 anni fa |
BearishSun
|
b3def2fd38
Refactor: GUISkin definition now stored as part of .json instead of being hardcoded
|
7 anni fa |
BearishSun
|
e17e12c97b
Feature: SBGen is no longer a required dependency, generated files are instead distributed
|
7 anni fa |
BearishSun
|
8d82263274
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
|
7 anni fa |
jonesmz
|
7e69e4b8a2
Have git ignore the .vs folder that Visual Studio 2017 generates.
|
7 anni fa |
BearishSun
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
8 anni fa |
BearishSun
|
ecfb6a59a1
Build: .gitignore no longer incorrectly ignores the raw shader folders
|
8 anni fa |
Marko Pintera
|
287a89d860
Bugfix: Removing bison executable from Linux build, as it was breaking it
|
8 anni fa |
BearishSun
|
2662b3d28e
Feature: All built-in assets come now in pre-compiled form
|
8 anni fa |
BearishSun
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anni fa |
BearishSun
|
5fa245888c
PixelFormat, PixelData and PixelVolume types are now auto-generated in C#
|
8 anni fa |
BearishSun
|
a6b7c9f135
Added a separate folder for experimental/test projects
|
8 anni fa |
BearishSun
|
e5a6ea1b7f
Ignoring BsFrameworkConfig from git since it's an autogenerated file
|
9 anni fa |
BearishSun
|
1a9565f771
Make sure Data/Engine folder is always available to avoid confusing the resource preprocessing system
|
9 anni fa |
Marc Legendre
|
64bf5f0221
Add *~ to .gitignore
|
9 anni fa |
BearishSun
|
be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
|
9 anni fa |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 anni fa |
BearishSun
|
671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
|
9 anni fa |