larioteo
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ee78e97f79
Added missing precombiled binaries for bsf
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2 lat temu |
larioteo
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9acea88c5b
Added BansheeSBGen binaries
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2 lat temu |
larioteo
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2a5da24e48
Added missing moni binaries
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2 lat temu |
larioteo
|
18f97dcaf3
Added missing bsf assets
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2 lat temu |
larioteo
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4edc822ab0
Added missing assets
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2 lat temu |
larioteo
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073e47376c
Project should be buildable again:
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2 lat temu |
Patrick Rećko
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b2141f2a46
Build: Version information improvements
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6 lat temu |
James Mitchell
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3f8a731d4d
Ignore .vsocde folder
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6 lat temu |
James Mitchell
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6e708d7da6
Add CMakeSettings.json to .gitignore
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6 lat temu |
BearishSun
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afbe26d3ba
Build: Added an install step and CI
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6 lat temu |
BearishSun
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 lat temu |
BearishSun
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a048acf93b
Build: Stored compiled assets in a separate achive, and move shaders to the compiled asset archive
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7 lat temu |
BearishSun
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c019e1c8a2
Build: Adding a missing shader include
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7 lat temu |
BearishSun
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b3def2fd38
Refactor: GUISkin definition now stored as part of .json instead of being hardcoded
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7 lat temu |
BearishSun
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e17e12c97b
Feature: SBGen is no longer a required dependency, generated files are instead distributed
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7 lat temu |
BearishSun
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8d82263274
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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7 lat temu |
jonesmz
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7e69e4b8a2
Have git ignore the .vs folder that Visual Studio 2017 generates.
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7 lat temu |
BearishSun
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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8 lat temu |
BearishSun
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ecfb6a59a1
Build: .gitignore no longer incorrectly ignores the raw shader folders
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8 lat temu |
Marko Pintera
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287a89d860
Bugfix: Removing bison executable from Linux build, as it was breaking it
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8 lat temu |
BearishSun
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2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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8 lat temu |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 lat temu |
BearishSun
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5fa245888c
PixelFormat, PixelData and PixelVolume types are now auto-generated in C#
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8 lat temu |
BearishSun
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a6b7c9f135
Added a separate folder for experimental/test projects
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8 lat temu |
BearishSun
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e5a6ea1b7f
Ignoring BsFrameworkConfig from git since it's an autogenerated file
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9 lat temu |
BearishSun
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1a9565f771
Make sure Data/Engine folder is always available to avoid confusing the resource preprocessing system
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9 lat temu |
Marc Legendre
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64bf5f0221
Add *~ to .gitignore
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9 lat temu |
BearishSun
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be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
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9 lat temu |
BearishSun
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 lat temu |
BearishSun
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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9 lat temu |