BearishSun
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bb08b32bb8
Build: Updated 'bsf' version
|
il y a 6 ans |
BearishSun
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03e9def16b
Build: Updated 'bsf' version
|
il y a 6 ans |
BearishSun
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725f2035e1
Build: Updated 'bsf' version
|
il y a 6 ans |
BearishSun
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032f18d61d
Build: Updated 'bsf' version
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il y a 6 ans |
BearishSun
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05b3ddecd8
Feature: Decals now usable in editor
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il y a 6 ans |
BearishSun
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162e096618
Feature: Added a way for the user to change material variation from the inspector
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il y a 6 ans |
BearishSun
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bfc0b2bcaa
Bugfix: Assigning a texture to a Material through the inspector will now properly trigger load for the texture
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il y a 6 ans |
BearishSun
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f6bc948c44
Refactor: Renderable inspector refactored with new inspector drawing API
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il y a 6 ans |
Robert Campbell
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9b43f8a146
Do not rebuild params GUI if shader type field is not actually changed.
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il y a 6 ans |
BearishSun
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b7fed041b9
WIP: UndoRedo refactor
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il y a 6 ans |
BearishSun
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fc1af92adf
Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method
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il y a 6 ans |
BearishSun
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0428040e0d
Bugfix: Various fixes regarding material inspector and sprite textures
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il y a 6 ans |
BearishSun
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c80e1e3905
Feature: Material inspector now accepts sprite textures, color gradients and animation curves
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il y a 6 ans |
BearishSun
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cec08388cd
Bugfix: Fix texture not being assignable to a material
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il y a 6 ans |
BearishSun
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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il y a 7 ans |
BearishSun
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8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
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il y a 7 ans |
BearishSun
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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il y a 7 ans |