Marko Pintera 99efde59d5 WIP: macOS port преди 7 години
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute преди 8 години
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way преди 8 години
DeferredDirectionalLight.bsl 8cdb84e175 Bugfix: Shadowed directional light now renders properly преди 8 години
DeferredIBLFinalize.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
DeferredIBLProbe.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
DeferredIBLSetup.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
DeferredIBLSky.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way преди 8 години
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax преди 8 години
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations преди 8 години
IrradianceComputeSH.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
IrradianceComputeSHFrag.bsl 99efde59d5 WIP: macOS port преди 7 години
IrradianceEvaluate.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
IrradianceReduceSH.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
LightGridLLCreation.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
LightGridLLReduction.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date преди 8 години
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
PPCreateTonemapLUT.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes преди 8 години
PPEyeAdaptHistogram.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax преди 8 години
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles преди 8 години
PPFXAA.bsl 845452c806 Added FXAA преди 8 години
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA преди 8 години
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPSSAO.bsl 1726992f76 WIP: macOS port преди 7 години
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) преди 8 години
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) преди 8 години
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) преди 8 години
ShadowDepthCube.bsl 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends преди 8 години
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes преди 8 години
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes преди 8 години
ShadowProject.bsl 30320c2eba WIP: macOS port преди 7 години
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax преди 8 години
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax преди 8 години
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader преди 8 години
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL преди 8 години
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
TiledDeferredImageBasedLighting.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
TiledDeferredLighting.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
Transparent.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години