BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends %!s(int64=8) %!d(string=hai) anos
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute %!s(int64=8) %!d(string=hai) anos
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
DeferredDirectionalLight.bsl 8cdb84e175 Bugfix: Shadowed directional light now renders properly %!s(int64=8) %!d(string=hai) anos
DeferredIBLFinalize.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredIBLProbe.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredIBLSetup.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredIBLSky.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSHFrag.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations %!s(int64=8) %!d(string=hai) anos
IrradianceEvaluate.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader %!s(int64=8) %!d(string=hai) anos
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date %!s(int64=8) %!d(string=hai) anos
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles %!s(int64=8) %!d(string=hai) anos
PPFXAA.bsl 845452c806 Added FXAA %!s(int64=8) %!d(string=hai) anos
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) %!s(int64=8) %!d(string=hai) anos
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) %!s(int64=8) %!d(string=hai) anos
ShadowDepthCube.bsl 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends %!s(int64=8) %!d(string=hai) anos
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes %!s(int64=8) %!d(string=hai) anos
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader %!s(int64=8) %!d(string=hai) anos
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL %!s(int64=8) %!d(string=hai) anos
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
Transparent.bsl 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos