Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 há 11 anos atrás
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BsBuiltinEditorResources.cpp 608f13044e Fixed handle line rendering so they're always in front há 11 anos atrás
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects há 11 anos atrás
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsEditorApplication.cpp eb4de059fc Advanced resource loading WIP stage 1 há 11 anos atrás
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsEditorSettings.cpp 17e7648476 Work on handles: há 11 anos atrás
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore há 11 anos atrás
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) há 11 anos atrás
BsEditorWidget.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window há 11 anos atrás
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
BsEditorWidgetManager.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsEditorWindow.cpp 46eb1edb0f WIP Scene window há 11 anos atrás
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow há 11 anos atrás
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit há 11 anos atrás
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields há 11 anos atrás
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields há 11 anos atrás
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread há 11 anos atrás
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation há 11 anos atrás
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly há 11 anos atrás
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I há 11 anos atrás
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles há 11 anos atrás
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader há 11 anos atrás
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader há 11 anos atrás
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread há 11 anos atrás
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsHandleDrawManager.cpp 17e7648476 Work on handles: há 11 anos atrás
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational há 11 anos atrás
BsHandleSlider.cpp 17e7648476 Work on handles: há 11 anos atrás
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsHandleSliderLine.cpp 17e7648476 Work on handles: há 11 anos atrás
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational há 11 anos atrás
BsHandleSliderPlane.cpp 24434868e3 More handle fixes há 11 anos atrás
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window há 11 anos atrás
BsProjectLibrary.cpp eb4de059fc Advanced resource loading WIP stage 1 há 11 anos atrás
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsResourceImporter.cpp eb4de059fc Advanced resource loading WIP stage 1 há 11 anos atrás
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes há 11 anos atrás
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window há 11 anos atrás
BsSceneGrid.cpp 46eb1edb0f WIP Scene window há 11 anos atrás
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsSceneViewHandler.cpp 24434868e3 More handle fixes há 11 anos atrás
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object há 11 anos atrás
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" há 11 anos atrás
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window há 11 anos atrás
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow há 11 anos atrás