Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
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BsBuiltinEditorResources.cpp 608f13044e Fixed handle line rendering so they're always in front 11 лет назад
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window 11 лет назад
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window 11 лет назад
BsEditorApplication.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsEditorSettings.cpp 17e7648476 Work on handles: 11 лет назад
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 лет назад
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 лет назад
BsEditorWidget.cpp d61a7ecffd A lot more work on C# scene window 11 лет назад
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window 11 лет назад
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
BsEditorWidgetManager.cpp d61a7ecffd A lot more work on C# scene window 11 лет назад
BsEditorWindow.cpp 46eb1edb0f WIP Scene window 11 лет назад
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 лет назад
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window 11 лет назад
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 лет назад
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 лет назад
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 лет назад
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 лет назад
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 лет назад
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 лет назад
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 лет назад
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsHandleDrawManager.cpp 17e7648476 Work on handles: 11 лет назад
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 лет назад
BsHandleSlider.cpp 17e7648476 Work on handles: 11 лет назад
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsHandleSliderLine.cpp 17e7648476 Work on handles: 11 лет назад
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 лет назад
BsHandleSliderPlane.cpp 24434868e3 More handle fixes 11 лет назад
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window 11 лет назад
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 лет назад
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 лет назад
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 лет назад
BsSceneGrid.cpp 46eb1edb0f WIP Scene window 11 лет назад
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsSceneViewHandler.cpp 24434868e3 More handle fixes 11 лет назад
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 лет назад
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window 11 лет назад
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад