BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 år sedan
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsAnimation.h 508ce0444b More work on user manuals 8 år sedan
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 år sedan
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 år sedan
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsAudioSource.h ed349dbc99 More work on user manuals 9 år sedan
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsBlendState.h c1e8500a49 More work on developer manuals 8 år sedan
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 år sedan
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCJoint.h e51517f40e More work on user manuals 9 år sedan
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCLight.h 49a338f456 Area light sources (WIP) 8 år sedan
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 år sedan
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 år sedan
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 år sedan
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 år sedan
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 år sedan
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCamera.h ae757a15ef Started work on shadow mapping 8 år sedan
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 år sedan
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 år sedan
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCommonTypes.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 år sedan
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 år sedan
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 år sedan
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 år sedan
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 år sedan
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 år sedan
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 år sedan
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 år sedan
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 år sedan
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsDistanceJoint.h e51517f40e More work on user manuals 9 år sedan
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 år sedan
BsFont.h edc5726aac More work on user manuals 9 år sedan
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 år sedan
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 år sedan
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 år sedan
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 år sedan
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 år sedan
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 år sedan
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsHingeJoint.h e51517f40e More work on user manuals 9 år sedan
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsInput.h 05e0207f0f More work on user manuals 9 år sedan
BsInputFwd.h ef59933827 More work on user manuals 9 år sedan
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsLight.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsLightRTTI.h 49a338f456 Area light sources (WIP) 8 år sedan
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 år sedan
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 år sedan
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 år sedan
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 år sedan
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 år sedan
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 år sedan
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 år sedan
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 år sedan
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsPass.h 0e8f4b8b57 More work on the documentation 8 år sedan
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 år sedan
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 år sedan
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 år sedan
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 år sedan
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 år sedan
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 år sedan
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 år sedan
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 år sedan
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 år sedan
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 år sedan
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 år sedan
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 år sedan
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsRenderable.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 år sedan
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 år sedan
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 år sedan
BsResource.h d0e98c524b Added support for compression when saving resources 8 år sedan
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 år sedan
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsResources.h d0e98c524b Added support for compression when saving resources 8 år sedan
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 år sedan
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 år sedan
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 år sedan
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 år sedan
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 år sedan
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 år sedan
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 år sedan
BsSliderJoint.h e51517f40e More work on user manuals 9 år sedan
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSphericalJoint.h e51517f40e More work on user manuals 9 år sedan
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsStringTableManager.h 39627c97f2 More work on user manuals 9 år sedan
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 år sedan
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 år sedan
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 år sedan
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 år sedan
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 år sedan
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 år sedan
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 år sedan
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 år sedan
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 år sedan
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 år sedan