BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 éve
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanCommandBuffer.h 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope 9 éve
BsVulkanCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanFramebuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuParams.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanHardwareBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 éve
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanQueue.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanSwapChain.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanTexture.h ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 éve
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanUtility.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve