BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 rokov pred
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanCommandBuffer.h 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope 9 rokov pred
BsVulkanCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanFramebuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuParams.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanHardwareBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 rokov pred
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanQueue.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanSwapChain.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanTexture.h ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 rokov pred
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanUtility.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred