BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 ani în urmă
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanCommandBuffer.h 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope 9 ani în urmă
BsVulkanCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanFramebuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuParams.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanHardwareBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 ani în urmă
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanQueue.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanSwapChain.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanTexture.h ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component 9 ani în urmă
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanUtility.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă