BearishSun 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 年 前
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 年 前
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 年 前
BsComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年 前
BsCoreObject.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsCorePrerequisites.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 年 前
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 年 前
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年 前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.h 24bfe213ef Added serialization for SceneObject transform 10 年 前
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年 前
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年 前
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 年 前
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 年 前
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 年 前
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 年 前
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 年 前
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHString.h d293414daf Support for multiple StringTables 10 年 前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年 前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年 前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年 前
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 年 前
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年 前
BsMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 年 前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年 前
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年 前
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMesh.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsMeshData.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 年 前
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年 前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年 前
BsPixelData.h 71598ef68e Add "transparent" flag to shaders 10 年 前
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 年 前
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPlatform.h ee9c441334 Proper UUID generation 10 年 前
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年 前
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 年 前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年 前
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年 前
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 年 前
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年 前
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 年 前
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年 前
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年 前
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 年 前
BsShader.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 年 前
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 年 前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsStringTable.h d293414daf Support for multiple StringTables 10 年 前
BsStringTableManager.h d293414daf Support for multiple StringTables 10 年 前
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 年 前
BsTexture.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 年 前
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年 前
BsUUID.h ee9c441334 Proper UUID generation 10 年 前
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年 前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年 前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年 前