BearishSun f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects преди 8 години
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ClearHandleAlpha.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
DockDropOverlay.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
GizmoPicking.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
GizmoPickingAlpha.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
IconGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
LineGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
LineHandle.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
PickingAlphaCullCCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
PickingAlphaCullCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
PickingAlphaCullNone.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
PickingCullCCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
PickingCullCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
PickingCullNone.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
SceneGrid.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
Selection.bsl.asset f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects преди 8 години
SolidGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
SolidHandle.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
TextGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години
WireGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers преди 8 години