BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends il y a 8 ans
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans
DeferredDirectionalLight.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend il y a 8 ans
DeferredIBLFinalize.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
DeferredIBLProbe.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
DeferredIBLSetup.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
DeferredIBLSky.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
DeferredPointLight.bsl.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations il y a 8 ans
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations il y a 8 ans
IrradianceComputeSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations il y a 8 ans
IrradianceEvaluate.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
IrradianceReduceSH.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
LightGridLLCreation.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
LightGridLLReduction.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPCreateTonemapLUT.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptHistogram.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL il y a 8 ans
ShadowDepthCube.bsl.asset 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends il y a 8 ans
ShadowDepthDirectional.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias il y a 8 ans
ShadowDepthNormal.bsl.asset c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias il y a 8 ans
ShadowProject.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend il y a 8 ans
ShadowProjectOmni.bsl.asset 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes il y a 8 ans
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
TiledDeferredImageBasedLighting.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
TiledDeferredLighting.bsl.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend il y a 8 ans
Transparent.bsl.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans