BearishSun 8531a656fd Bulk of code for deferred rendering MSAA há 9 anos atrás
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit há 9 anos atrás
BsVulkanCommandBuffer.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass há 9 anos atrás
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass há 9 anos atrás
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects há 9 anos atrás
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled há 9 anos atrás
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. há 9 anos atrás
BsVulkanGLSLProgramFactory.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanGpuBuffer.cpp 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader há 9 anos atrás
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanGpuParams.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader há 9 anos atrás
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects há 9 anos atrás
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanGpuProgram.cpp 718ed85258 OpenGL: Added support for shared storage blocks há 9 anos atrás
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader há 9 anos atrás
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects há 9 anos atrás
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanPlugin.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled há 9 anos atrás
BsVulkanRenderAPI.cpp 8531a656fd Bulk of code for deferred rendering MSAA há 9 anos atrás
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI há 9 anos atrás
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. há 9 anos atrás
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering há 9 anos atrás
BsVulkanTexture.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering há 9 anos atrás
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix há 9 anos atrás
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering há 9 anos atrás
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects há 9 anos atrás