BearishSun b492b132a2 Added a way to specify application taskbar icon преди 10 години
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Win32 b492b132a2 Added a way to specify application taskbar icon преди 10 години
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes преди 10 години
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) преди 10 години
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components преди 10 години
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
BsCoreApplication.h 3209476868 Save project on editor exit преди 10 години
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part преди 10 години
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class преди 10 години
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles преди 10 години
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab преди 10 години
BsCoreThread.h 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance преди 10 години
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsFontDesc.h 098f8865e1 Font C# interface преди 10 години
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles преди 10 години
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles преди 10 години
BsFontManager.h 098f8865e1 Font C# interface преди 10 години
BsFontRTTI.h 098f8865e1 Font C# interface преди 10 години
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation преди 10 години
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation преди 10 години
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design преди 11 години
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders преди 10 години
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) преди 10 години
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers преди 10 години
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer преди 10 години
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL преди 11 години
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHString.h 0ddc6c09b5 Working on new UI преди 10 години
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP преди 11 години
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working преди 10 години
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsImporter.h 9993f27e60 Splash screen functional преди 10 години
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsInput.h df620543a7 Documentation преди 10 години
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input преди 10 години
BsMaterial.h 157fe12618 New core object sync seems to work for the most part преди 10 години
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly преди 11 години
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around преди 10 години
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMesh.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshBase.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsMeshData.h 0ddc6c09b5 Working on new UI преди 10 години
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties преди 10 години
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshManager.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes преди 10 години
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer преди 10 години
BsOSInputHandler.h 24434868e3 More handle fixes преди 11 години
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader преди 10 години
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL преди 11 години
BsPixelBuffer.h fc8f2b1eaf More documentation преди 11 години
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon преди 10 години
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsPixelUtil.h 1f31bf9385 Documentation преди 10 години
BsPixelVolume.h 1f31bf9385 Documentation преди 10 години
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon преди 10 години
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff преди 10 години
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff преди 10 години
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation преди 10 години
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler преди 10 години
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive преди 11 години
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown преди 11 години
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsRawInputHandler.h a713a99a65 More documentation & input fixes преди 11 години
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs преди 10 години
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed преди 10 години
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderTarget.h 1f31bf9385 Documentation преди 10 години
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class преди 10 години
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it преди 10 години
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsRendererUtility.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them преди 10 години
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener преди 11 години
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing преди 11 години
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing преди 11 години
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library преди 10 години
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsResources.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code преди 10 години
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object преди 10 години
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists преди 10 години
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library преди 10 години
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes преди 11 години
BsShaderManager.h 43c78bc4d0 WIP shader includes преди 11 години
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders преди 10 години
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsStringTable.h 4df779fdd5 Documentation преди 10 години
BsStringTableManager.h 4df779fdd5 Documentation преди 10 години
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window преди 10 години
BsSubMesh.h 0ddc6c09b5 Working on new UI преди 10 години
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsTextData.h 7a6945b210 Added ScriptCode inspector преди 10 години
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties преди 10 години
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsUUID.h ee9c441334 Proper UUID generation преди 10 години
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code преди 10 години
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement преди 11 години
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) преди 11 години